Loading team profile…
Loading team profile…
Observed match data · coverage pending
Loading observed match data…
Observed match data · Coverage pending · Coverage varies by metric · — unavailable
11 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 14.7 | 11 / 11 | 6.0 – 22.0 |
DeathsFinal match statistic reported by the match source. | 15.6 | 11 / 11 | 4.0 – 25.0 |
AssistsFinal match statistic reported by the match source. | 34.7 | 11 / 11 | 11.0 – 62.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.16 | 11 / 11 | 0.72 – 16.25 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 66.1% | 11 / 11 | 51.4% – 82.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 49.5 | 11 / 11 | 18.0 – 82.0 |
Solo killsFinal match statistic reported by the match source. | 0.7 | 11 / 11 | 0.0 – 2.0 |
Double killsFinal match statistic reported by the match source. | 1.4 | 11 / 11 | 0.0 – 4.0 |
Triple killsFinal match statistic reported by the match source. | 0.1 | 11 / 11 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 11 / 11 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.1 | 11 / 11 | 0.0 – 1.0 |
First bloodFinal match statistic reported by the match source. | 63.6% | 11 / 11 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 54.5% | 11 / 11 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 11 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 11 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 84,455.7 | 11 / 11 | 46,354.0 – 125,892.0 |
Physical damageFinal match statistic reported by the match source. | 41,181.2 | 11 / 11 | 24,575.0 – 67,950.0 |
Magic damageFinal match statistic reported by the match source. | 39,880.4 | 11 / 11 | 13,502.0 – 65,613.0 |
True damageFinal match statistic reported by the match source. | 3,390.6 | 11 / 11 | 524.0 – 9,525.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 11 / 11 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,444.5 | 11 / 11 | 1,482.5 – 3,284.1 |
Damage takenFinal match statistic reported by the match source. | 120,524.4 | 11 / 11 | 77,803.0 – 156,324.0 |
Damage mitigatedFinal match statistic reported by the match source. | 130,559.1 | 11 / 11 | 61,318.0 – 248,214.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 67,082.1 | 11 / 11 | 51,935.0 – 79,212.0 |
Gold spentFinal match statistic reported by the match source. | 62,338.7 | 11 / 11 | 47,625.0 – 75,980.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 11 / 11 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,942.2 | 11 / 11 | 1,661.0 – 2,138.0 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 92.9% | 11 / 11 | 83.6% – 99.4% |
Total CSFinal match statistic reported by the match source. | 1,199.5 | 11 / 11 | 961.0 – 1,475.0 |
CS / minFinal match statistic reported by the match source. | 34.7 | 11 / 11 | 31.3 – 36.7 |
Turret plates takenFinal match statistic reported by the match source. | 51.5 | 11 / 11 | 9.0 – 92.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -23.1 | 10 / 11 | -105.0 – +59.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -102.1 | 10 / 11 | -5,998.0 – +5,720.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -191.7 | 10 / 11 | -4,907.0 – +2,989.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 342.3 | 11 / 11 | 246.0 – 441.0 |
Vision score / minFinal match statistic reported by the match source. | 9.86 | 11 / 11 | 7.98 – 11.41 |
Wards placedFinal match statistic reported by the match source. | 120.7 | 11 / 11 | 89.0 – 154.0 |
Wards clearedFinal match statistic reported by the match source. | 56.5 | 11 / 11 | 32.0 – 75.0 |
Control wards placedFinal match statistic reported by the match source. | 30.1 | 11 / 11 | 19.0 – 46.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.26 | 11 / 11 | 0.89 – 1.62 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,708.0 | 11 / 11 | 4,133.6 – 19,450.8 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 4,290.1 | 11 / 11 | 2,077.4 – 14,244.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.9 | 11 / 11 | 16.9 – 20.8 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 16.1 | 11 / 11 | 14.2 – 17.8 |
Game timeMean known game duration in minutes and seconds. | 34:31 | 11 / 11 | 26:41 – 41:06 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.8 | 11 / 11 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.8 | 11 / 11 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 11 / 11 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.3 | 8 / 11 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 7.0 | 11 / 11 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 63.6% | 11 / 11 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 63.6% | 11 / 11 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 63.6% | 11 / 11 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 45.5% | 11 / 11 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 63.6% | 11 / 11 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 8 / 11 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 11 team-games · 11 known results · Coverage varies by metric · — unavailable