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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
3 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 15.3 | 3 / 3 | 3.0 – 28.0 |
DeathsFinal match statistic reported by the match source. | 13.0 | 3 / 3 | 6.0 – 17.0 |
AssistsFinal match statistic reported by the match source. | 33.3 | 3 / 3 | 9.0 – 66.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.74 | 3 / 3 | 0.75 – 15.67 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 66.8% | 3 / 3 | 53.3% – 80.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 48.7 | 3 / 3 | 12.0 – 94.0 |
Solo killsFinal match statistic reported by the match source. | 1.0 | 3 / 3 | 0.0 – 2.0 |
Double killsFinal match statistic reported by the match source. | 2.0 | 3 / 3 | 0.0 – 5.0 |
Triple killsFinal match statistic reported by the match source. | 0.7 | 3 / 3 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 3 / 3 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 3 / 3 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 66.7% | 3 / 3 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 66.7% | 3 / 3 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 3 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 3 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 64,824.7 | 3 / 3 | 35,496.0 – 82,379.0 |
Physical damageFinal match statistic reported by the match source. | 38,395.7 | 3 / 3 | 21,791.0 – 52,685.0 |
Magic damageFinal match statistic reported by the match source. | 24,411.0 | 3 / 3 | 13,412.0 – 38,469.0 |
True damageFinal match statistic reported by the match source. | 2,014.3 | 3 / 3 | 290.0 – 3,196.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 3 / 3 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,272.7 | 3 / 3 | 1,376.7 – 3,222.1 |
Damage takenFinal match statistic reported by the match source. | 95,958.0 | 3 / 3 | 75,447.0 – 128,597.0 |
Damage mitigatedFinal match statistic reported by the match source. | 93,879.7 | 3 / 3 | 71,250.0 – 127,956.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 54,756.0 | 3 / 3 | 43,351.0 – 62,360.0 |
Gold spentFinal match statistic reported by the match source. | 51,665.0 | 3 / 3 | 42,075.0 – 60,410.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 3 / 3 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,926.1 | 3 / 3 | 1,681.4 – 2,290.4 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 94.4% | 3 / 3 | 89.7% – 97.1% |
Total CSFinal match statistic reported by the match source. | 959.3 | 3 / 3 | 858.0 – 1,122.0 |
CS / minFinal match statistic reported by the match source. | 33.6 | 3 / 3 | 32.5 – 35.1 |
Turret plates takenFinal match statistic reported by the match source. | 40.7 | 3 / 3 | 9.0 – 70.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -9.3 | 3 / 3 | -62.0 – +72.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +323.0 | 3 / 3 | -4,475.0 – +5,485.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +1,200.3 | 3 / 3 | -3,903.0 – +5,283.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 205.7 | 3 / 3 | 170.0 – 253.0 |
Vision score / minFinal match statistic reported by the match source. | 7.17 | 3 / 3 | 6.59 – 7.59 |
Wards placedFinal match statistic reported by the match source. | 79.7 | 3 / 3 | 71.0 – 97.0 |
Wards clearedFinal match statistic reported by the match source. | 26.0 | 3 / 3 | 19.0 – 36.0 |
Control wards placedFinal match statistic reported by the match source. | 15.3 | 3 / 3 | 12.0 – 19.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.18 | 3 / 3 | 0.82 – 1.41 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,381.4 | 3 / 3 | 4,715.4 – 13,971.7 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 4,212.0 | 3 / 3 | 2,709.4 – 9,759.5 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.5 | 3 / 3 | 15.3 – 19.8 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 14.7 | 3 / 3 | 13.0 – 16.2 |
Game timeMean known game duration in minutes and seconds. | 28:37 | 3 / 3 | 25:34 – 34:31 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.3 | 3 / 3 | 1.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.7 | 3 / 3 | 0.0 – 1.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.7 | 3 / 3 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 3.0 | 3 / 3 | 3.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 5.7 | 3 / 3 | 2.0 – 10.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 66.7% | 3 / 3 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 33.3% | 3 / 3 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 33.3% | 3 / 3 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 66.7% | 3 / 3 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 66.7% | 3 / 3 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 100.0% | 3 / 3 | 100.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 3 team-games · 3 known results · Coverage varies by metric · — unavailable