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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
24 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 10.0 | 24 / 24 | 3.0 – 25.0 |
DeathsFinal match statistic reported by the match source. | 17.6 | 24 / 24 | 4.0 – 28.0 |
AssistsFinal match statistic reported by the match source. | 19.0 | 24 / 24 | 4.0 – 46.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 1.65 | 24 / 24 | 0.44 – 10.50 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 56.3% | 24 / 24 | 35.0% – 73.3% |
Kills + assistsKills plus assists, not a count of unique fights. | 29.1 | 24 / 24 | 8.0 – 68.0 |
Solo killsFinal match statistic reported by the match source. | 1.0 | 24 / 24 | 0.0 – 4.0 |
Double killsFinal match statistic reported by the match source. | 0.6 | 24 / 24 | 0.0 – 2.0 |
Triple killsFinal match statistic reported by the match source. | 0.0 | 24 / 24 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 24 / 24 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 24 / 24 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 45.8% | 24 / 24 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 29.2% | 24 / 24 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 24 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 24 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 76,852.9 | 24 / 24 | 45,110.0 – 134,517.0 |
Physical damageFinal match statistic reported by the match source. | 36,817.3 | 24 / 24 | 19,098.0 – 65,744.0 |
Magic damageFinal match statistic reported by the match source. | 35,936.4 | 24 / 24 | 22,917.0 – 71,195.0 |
True damageFinal match statistic reported by the match source. | 4,094.9 | 24 / 24 | 619.0 – 11,665.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 24 / 24 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,423.2 | 24 / 24 | 1,564.5 – 3,680.3 |
Damage takenFinal match statistic reported by the match source. | 124,201.7 | 24 / 24 | 96,027.0 – 179,701.0 |
Damage mitigatedFinal match statistic reported by the match source. | 112,451.6 | 24 / 24 | 62,837.0 – 210,028.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 55,690.6 | 24 / 24 | 37,811.0 – 88,015.0 |
Gold spentFinal match statistic reported by the match source. | 52,369.7 | 24 / 24 | 36,293.0 – 80,380.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 24 / 24 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,766.9 | 24 / 24 | 1,524.4 – 2,137.8 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 94.0% | 24 / 24 | 83.3% – 98.7% |
Total CSFinal match statistic reported by the match source. | 1,050.8 | 24 / 24 | 724.0 – 1,608.0 |
CS / minFinal match statistic reported by the match source. | 33.5 | 24 / 24 | 28.3 – 38.2 |
Turret plates takenFinal match statistic reported by the match source. | 27.5 | 24 / 24 | 5.0 – 74.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -44.4 | 16 / 24 | -167.0 – +115.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -1,406.8 | 24 / 24 | -7,059.0 – +3,485.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -892.9 | 16 / 24 | -5,894.0 – +5,078.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 276.0 | 24 / 24 | 162.0 – 510.0 |
Vision score / minFinal match statistic reported by the match source. | 8.67 | 24 / 24 | 6.96 – 10.77 |
Wards placedFinal match statistic reported by the match source. | 102.9 | 24 / 24 | 68.0 – 177.0 |
Wards clearedFinal match statistic reported by the match source. | 41.3 | 24 / 24 | 19.0 – 78.0 |
Control wards placedFinal match statistic reported by the match source. | 29.6 | 24 / 24 | 18.0 – 55.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.38 | 24 / 24 | 1.03 – 1.91 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,063.6 | 24 / 24 | 4,474.0 – 24,006.8 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,167.2 | 24 / 24 | 1,718.7 – 15,167.5 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.9 | 24 / 24 | 15.3 – 21.5 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.0 | 24 / 24 | 12.2 – 18.2 |
Game timeMean known game duration in minutes and seconds. | 31:21 | 24 / 24 | 23:16 – 47:22 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.3 | 24 / 24 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.3 | 24 / 24 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.3 | 24 / 24 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.3 | 12 / 24 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 3.7 | 24 / 24 | 0.0 – 10.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 45.8% | 24 / 24 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 29.2% | 24 / 24 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 29.2% | 24 / 24 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 33.3% | 24 / 24 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 20.8% | 24 / 24 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 58.3% | 12 / 24 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 24 team-games · 24 known results · Coverage varies by metric · — unavailable