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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
5 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 12.4 | 5 / 5 | 4.0 – 25.0 |
DeathsFinal match statistic reported by the match source. | 18.4 | 5 / 5 | 13.0 – 28.0 |
AssistsFinal match statistic reported by the match source. | 20.4 | 5 / 5 | 4.0 – 43.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 1.78 | 5 / 5 | 0.44 – 4.86 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 49.9% | 5 / 5 | 35.0% – 58.2% |
Kills + assistsKills plus assists, not a count of unique fights. | 32.8 | 5 / 5 | 8.0 – 68.0 |
Solo killsFinal match statistic reported by the match source. | 1.6 | 5 / 5 | 1.0 – 3.0 |
Double killsFinal match statistic reported by the match source. | 0.6 | 5 / 5 | 0.0 – 2.0 |
Triple killsFinal match statistic reported by the match source. | 0.2 | 5 / 5 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 5 / 5 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 5 / 5 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 20.0% | 5 / 5 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 0.0% | 5 / 5 | 0.0% – 0.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 5 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 5 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 84,635.4 | 5 / 5 | 53,222.0 – 119,732.0 |
Physical damageFinal match statistic reported by the match source. | 37,259.0 | 5 / 5 | 19,098.0 – 65,744.0 |
Magic damageFinal match statistic reported by the match source. | 42,685.6 | 5 / 5 | 27,203.0 – 56,982.0 |
True damageFinal match statistic reported by the match source. | 4,687.0 | 5 / 5 | 2,585.0 – 6,916.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 5 / 5 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,723.7 | 5 / 5 | 2,076.3 – 3,680.3 |
Damage takenFinal match statistic reported by the match source. | 122,067.8 | 5 / 5 | 96,235.0 – 153,765.0 |
Damage mitigatedFinal match statistic reported by the match source. | 101,031.8 | 5 / 5 | 72,142.0 – 132,699.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 56,161.2 | 5 / 5 | 43,928.0 – 69,550.0 |
Gold spentFinal match statistic reported by the match source. | 53,123.2 | 5 / 5 | 40,995.0 – 62,545.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 5 / 5 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,816.1 | 5 / 5 | 1,631.3 – 2,137.8 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 94.6% | 5 / 5 | 89.9% – 97.6% |
Total CSFinal match statistic reported by the match source. | 1,023.2 | 5 / 5 | 896.0 – 1,132.0 |
CS / minFinal match statistic reported by the match source. | 33.3 | 5 / 5 | 32.5 – 35.0 |
Turret plates takenFinal match statistic reported by the match source. | 34.0 | 5 / 5 | 12.0 – 74.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +13.0 | 3 / 5 | -79.0 – +115.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -323.0 | 5 / 5 | -5,281.0 – +3,128.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +491.0 | 3 / 5 | -4,939.0 – +4,389.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 267.6 | 5 / 5 | 180.0 – 348.0 |
Vision score / minFinal match statistic reported by the match source. | 8.60 | 5 / 5 | 7.02 – 10.18 |
Wards placedFinal match statistic reported by the match source. | 104.8 | 5 / 5 | 82.0 – 129.0 |
Wards clearedFinal match statistic reported by the match source. | 34.6 | 5 / 5 | 19.0 – 49.0 |
Control wards placedFinal match statistic reported by the match source. | 30.6 | 5 / 5 | 21.0 – 46.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.51 | 5 / 5 | 1.19 – 1.91 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,634.1 | 5 / 5 | 4,881.9 – 10,983.2 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,052.2 | 5 / 5 | 2,032.8 – 4,967.9 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.2 | 5 / 5 | 15.3 – 20.4 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 14.9 | 5 / 5 | 13.2 – 16.4 |
Game timeMean known game duration in minutes and seconds. | 30:48 | 5 / 5 | 25:38 – 34:11 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.2 | 5 / 5 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 5 / 5 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 5 / 5 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.3 | 4 / 5 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 4.4 | 5 / 5 | 1.0 – 10.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 20.0% | 5 / 5 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 40.0% | 5 / 5 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 0.0% | 5 / 5 | 0.0% – 0.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 60.0% | 5 / 5 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 20.0% | 5 / 5 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 75.0% | 4 / 5 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 5 team-games · 5 known results · Coverage varies by metric · — unavailable