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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
24 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 14.6 | 24 / 24 | 2.0 – 31.0 |
DeathsFinal match statistic reported by the match source. | 17.5 | 24 / 24 | 6.0 – 33.0 |
AssistsFinal match statistic reported by the match source. | 35.0 | 24 / 24 | 4.0 – 74.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.83 | 24 / 24 | 0.33 – 15.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 67.1% | 24 / 24 | 49.2% – 84.4% |
Kills + assistsKills plus assists, not a count of unique fights. | 49.6 | 24 / 24 | 6.0 – 105.0 |
Solo killsFinal match statistic reported by the match source. | — | 0 / 24 | — |
Double killsFinal match statistic reported by the match source. | — | 0 / 24 | — |
Triple killsFinal match statistic reported by the match source. | — | 0 / 24 | — |
Quadra killsFinal match statistic reported by the match source. | — | 0 / 24 | — |
Penta killsFinal match statistic reported by the match source. | — | 0 / 24 | — |
First bloodFinal match statistic reported by the match source. | 41.7% | 24 / 24 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 41.7% | 24 / 24 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 24 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 24 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 80,103.0 | 24 / 24 | 35,689.0 – 109,985.0 |
Physical damageFinal match statistic reported by the match source. | — | 0 / 24 | — |
Magic damageFinal match statistic reported by the match source. | — | 0 / 24 | — |
True damageFinal match statistic reported by the match source. | — | 0 / 24 | — |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 24 / 24 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,585.2 | 24 / 24 | 1,264.1 – 3,338.9 |
Damage takenFinal match statistic reported by the match source. | — | 0 / 24 | — |
Damage mitigatedFinal match statistic reported by the match source. | — | 0 / 24 | — |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 58,913.4 | 24 / 24 | 44,897.0 – 71,568.0 |
Gold spentFinal match statistic reported by the match source. | 54,529.8 | 24 / 24 | 42,417.0 – 65,991.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 24 / 24 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,910.7 | 24 / 24 | 1,590.2 – 2,339.3 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 92.6% | 24 / 24 | 84.6% – 97.5% |
Total CSFinal match statistic reported by the match source. | 1,308.4 | 24 / 24 | 1,002.0 – 1,636.0 |
CS / minFinal match statistic reported by the match source. | 42.4 | 24 / 24 | 38.4 – 48.6 |
Turret plates takenFinal match statistic reported by the match source. | — | 0 / 24 | — |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | — | 0 / 24 | — |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -981.2 | 24 / 24 | -7,391.0 – +3,321.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | — | 0 / 24 | — |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 304.0 | 24 / 24 | 197.0 – 375.0 |
Vision score / minFinal match statistic reported by the match source. | 9.83 | 24 / 24 | 7.54 – 11.38 |
Wards placedFinal match statistic reported by the match source. | 116.8 | 24 / 24 | 86.0 – 148.0 |
Wards clearedFinal match statistic reported by the match source. | 50.3 | 24 / 24 | 30.0 – 69.0 |
Control wards placedFinal match statistic reported by the match source. | 48.7 | 24 / 24 | 31.0 – 60.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.36 | 24 / 24 | 0.79 – 1.81 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | — | 0 / 24 | — |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,358.5 | 24 / 24 | 1,892.8 – 10,629.3 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 22.2 | 24 / 24 | 19.0 – 27.2 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.3 | 24 / 24 | 13.0 – 17.6 |
Game timeMean known game duration in minutes and seconds. | 30:53 | 24 / 24 | 26:07 – 37:08 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.8 | 24 / 24 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 24 / 24 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 24 / 24 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 1.1 | 24 / 24 | 0.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 4.0 | 24 / 24 | 0.0 – 10.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 41.7% | 24 / 24 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 20.8% | 24 / 24 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 58.3% | 24 / 24 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 41.7% | 24 / 24 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | — | 0 / 24 | — |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | — | 0 / 24 | — |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 24 team-games · 24 known results · Coverage varies by metric · — unavailable