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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
16 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 10.4 | 16 / 16 | 2.0 – 25.0 |
DeathsFinal match statistic reported by the match source. | 18.8 | 16 / 16 | 12.0 – 29.0 |
AssistsFinal match statistic reported by the match source. | 23.0 | 16 / 16 | 5.0 – 69.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 1.77 | 16 / 16 | 0.43 – 4.95 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 63.7% | 16 / 16 | 40.0% – 80.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 33.4 | 16 / 16 | 8.0 – 94.0 |
Solo killsFinal match statistic reported by the match source. | — | 0 / 16 | — |
Double killsFinal match statistic reported by the match source. | — | 0 / 16 | — |
Triple killsFinal match statistic reported by the match source. | — | 0 / 16 | — |
Quadra killsFinal match statistic reported by the match source. | — | 0 / 16 | — |
Penta killsFinal match statistic reported by the match source. | — | 0 / 16 | — |
First bloodFinal match statistic reported by the match source. | 18.8% | 16 / 16 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 12.5% | 16 / 16 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 16 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 16 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 78,663.4 | 16 / 16 | 43,424.0 – 127,269.0 |
Physical damageFinal match statistic reported by the match source. | — | 0 / 16 | — |
Magic damageFinal match statistic reported by the match source. | — | 0 / 16 | — |
True damageFinal match statistic reported by the match source. | — | 0 / 16 | — |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 16 / 16 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,381.5 | 16 / 16 | 1,615.3 – 3,726.1 |
Damage takenFinal match statistic reported by the match source. | — | 0 / 16 | — |
Damage mitigatedFinal match statistic reported by the match source. | — | 0 / 16 | — |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 60,209.4 | 16 / 16 | 41,680.0 – 86,220.0 |
Gold spentFinal match statistic reported by the match source. | 58,040.3 | 16 / 16 | 39,879.0 – 83,664.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 16 / 16 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,835.3 | 16 / 16 | 1,593.9 – 2,202.4 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 96.4% | 16 / 16 | 89.2% – 98.6% |
Total CSFinal match statistic reported by the match source. | 1,387.7 | 16 / 16 | 1,059.0 – 1,785.0 |
CS / minFinal match statistic reported by the match source. | 42.7 | 16 / 16 | 39.9 – 46.7 |
Turret plates takenFinal match statistic reported by the match source. | — | 0 / 16 | — |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | — | 0 / 16 | — |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -1,804.9 | 16 / 16 | -5,934.0 – +1,585.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | — | 0 / 16 | — |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 323.4 | 16 / 16 | 217.0 – 489.0 |
Vision score / minFinal match statistic reported by the match source. | 9.81 | 16 / 16 | 8.33 – 11.76 |
Wards placedFinal match statistic reported by the match source. | 127.9 | 16 / 16 | 95.0 – 187.0 |
Wards clearedFinal match statistic reported by the match source. | 49.1 | 16 / 16 | 27.0 – 80.0 |
Control wards placedFinal match statistic reported by the match source. | 53.3 | 16 / 16 | 36.0 – 76.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.31 | 16 / 16 | 0.94 – 1.69 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | — | 0 / 16 | — |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,200.5 | 16 / 16 | 1,824.5 – 4,514.4 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 23.0 | 16 / 16 | 18.6 – 27.4 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.3 | 16 / 16 | 12.8 – 18.0 |
Game timeMean known game duration in minutes and seconds. | 32:33 | 16 / 16 | 25:40 – 43:02 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.6 | 16 / 16 | 0.0 – 3.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 16 / 16 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 16 / 16 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.0 | 16 / 16 | 0.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 3.0 | 16 / 16 | 0.0 – 9.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 18.8% | 16 / 16 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 31.3% | 16 / 16 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 16 / 16 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 37.5% | 16 / 16 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | — | 0 / 16 | — |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | — | 0 / 16 | — |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 16 team-games · 16 known results · Coverage varies by metric · — unavailable