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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
48 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 18.9 | 48 / 48 | 4.0 – 38.0 |
DeathsFinal match statistic reported by the match source. | 15.0 | 48 / 48 | 4.0 – 29.0 |
AssistsFinal match statistic reported by the match source. | 38.5 | 47 / 48 | 7.0 – 77.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.83 | 47 / 48 | 0.63 – 21.25 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 61.1% | 47 / 48 | 43.6% – 85.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 57.3 | 47 / 48 | 11.0 – 115.0 |
Solo killsFinal match statistic reported by the match source. | 2.1 | 45 / 48 | 0.0 – 7.0 |
Double killsFinal match statistic reported by the match source. | 2.2 | 47 / 48 | 0.0 – 7.0 |
Triple killsFinal match statistic reported by the match source. | 0.4 | 47 / 48 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 47 / 48 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.1 | 47 / 48 | 0.0 – 1.0 |
First bloodFinal match statistic reported by the match source. | 55.3% | 47 / 48 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 44.7% | 47 / 48 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 243.5 | 2 / 48 | 166.0 – 321.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 77.0 | 2 / 48 | 39.0 – 115.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 89,997.0 | 47 / 48 | 39,814.0 – 144,703.0 |
Physical damageFinal match statistic reported by the match source. | 44,893.3 | 47 / 48 | 22,114.0 – 81,052.0 |
Magic damageFinal match statistic reported by the match source. | 40,944.7 | 47 / 48 | 13,137.0 – 75,472.0 |
True damageFinal match statistic reported by the match source. | 4,154.7 | 47 / 48 | 214.0 – 15,735.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 47 / 48 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,966.8 | 47 / 48 | 1,780.0 – 4,428.9 |
Damage takenFinal match statistic reported by the match source. | 114,124.1 | 47 / 48 | 69,868.0 – 172,872.0 |
Damage mitigatedFinal match statistic reported by the match source. | 106,165.7 | 47 / 48 | 47,431.0 – 220,015.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 61,167.4 | 47 / 48 | 36,684.0 – 86,211.0 |
Gold spentFinal match statistic reported by the match source. | 55,741.1 | 47 / 48 | 36,665.0 – 81,873.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 47 / 48 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 2,026.5 | 47 / 48 | 1,670.0 – 2,369.1 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 91.1% | 47 / 48 | 75.1% – 99.9% |
Total CSFinal match statistic reported by the match source. | 1,050.9 | 47 / 48 | 728.0 – 1,477.0 |
CS / minFinal match statistic reported by the match source. | 34.8 | 47 / 48 | 29.3 – 39.8 |
Turret plates takenFinal match statistic reported by the match source. | 45.3 | 47 / 48 | 3.0 – 103.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +8.9 | 37 / 48 | -62.0 – +88.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +467.6 | 48 / 48 | -6,289.0 – +6,857.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +899.1 | 37 / 48 | -5,330.0 – +5,926.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 249.9 | 47 / 48 | 133.0 – 361.0 |
Vision score / minFinal match statistic reported by the match source. | 8.15 | 47 / 48 | 6.05 – 9.54 |
Wards placedFinal match statistic reported by the match source. | 101.1 | 47 / 48 | 67.0 – 159.0 |
Wards clearedFinal match statistic reported by the match source. | 33.9 | 47 / 48 | 14.0 – 53.0 |
Control wards placedFinal match statistic reported by the match source. | 20.7 | 47 / 48 | 7.0 – 33.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.47 | 47 / 48 | 1.01 – 1.96 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,619.1 | 47 / 48 | 3,902.3 – 24,433.5 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 4,083.6 | 47 / 48 | 1,643.5 – 14,315.3 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.2 | 47 / 48 | 13.8 – 20.9 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.4 | 47 / 48 | 11.8 – 17.8 |
Game timeMean known game duration in minutes and seconds. | 30:29 | 48 / 48 | 21:58 – 38:55 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.0 | 48 / 48 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 48 / 48 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 48 / 48 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.4 | 33 / 48 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 6.3 | 48 / 48 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 58.3% | 48 / 48 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 45.8% | 48 / 48 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 47.9% | 48 / 48 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 56.3% | 48 / 48 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 45.8% | 48 / 48 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 81.8% | 33 / 48 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 48 team-games · 48 known results · Coverage varies by metric · — unavailable