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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
7 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 16.9 | 7 / 7 | 8.0 – 25.0 |
DeathsFinal match statistic reported by the match source. | 16.9 | 7 / 7 | 5.0 – 29.0 |
AssistsFinal match statistic reported by the match source. | 38.3 | 7 / 7 | 17.0 – 53.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.27 | 7 / 7 | 1.19 – 13.20 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 65.8% | 7 / 7 | 54.1% – 74.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 55.1 | 7 / 7 | 25.0 – 76.0 |
Solo killsFinal match statistic reported by the match source. | 1.4 | 5 / 7 | 1.0 – 3.0 |
Double killsFinal match statistic reported by the match source. | 2.4 | 7 / 7 | 0.0 – 5.0 |
Triple killsFinal match statistic reported by the match source. | 0.1 | 7 / 7 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 7 / 7 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 7 / 7 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 57.1% | 7 / 7 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 71.4% | 7 / 7 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 243.5 | 2 / 7 | 166.0 – 321.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 77.0 | 2 / 7 | 39.0 – 115.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 81,729.6 | 7 / 7 | 57,231.0 – 132,874.0 |
Physical damageFinal match statistic reported by the match source. | 43,922.1 | 7 / 7 | 27,190.0 – 78,913.0 |
Magic damageFinal match statistic reported by the match source. | 34,091.3 | 7 / 7 | 25,946.0 – 49,570.0 |
True damageFinal match statistic reported by the match source. | 3,712.9 | 7 / 7 | 1,102.0 – 6,911.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 7 / 7 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,687.2 | 7 / 7 | 2,030.2 – 3,586.3 |
Damage takenFinal match statistic reported by the match source. | 112,771.7 | 7 / 7 | 69,868.0 – 158,908.0 |
Damage mitigatedFinal match statistic reported by the match source. | 96,242.4 | 7 / 7 | 70,895.0 – 151,859.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 59,517.1 | 7 / 7 | 53,289.0 – 67,936.0 |
Gold spentFinal match statistic reported by the match source. | 51,444.9 | 7 / 7 | 40,180.0 – 65,385.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 7 / 7 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,998.7 | 7 / 7 | 1,773.7 – 2,192.4 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 86.4% | 7 / 7 | 75.1% – 96.2% |
Total CSFinal match statistic reported by the match source. | 1,010.6 | 7 / 7 | 832.0 – 1,122.0 |
CS / minFinal match statistic reported by the match source. | 33.9 | 7 / 7 | 29.3 – 37.2 |
Turret plates takenFinal match statistic reported by the match source. | 41.3 | 7 / 7 | 11.0 – 75.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -31.8 | 5 / 7 | -54.0 – +7.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +131.7 | 7 / 7 | -3,946.0 – +3,416.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -1,304.6 | 5 / 7 | -4,345.0 – +850.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 248.7 | 7 / 7 | 178.0 – 323.0 |
Vision score / minFinal match statistic reported by the match source. | 8.22 | 7 / 7 | 7.16 – 9.09 |
Wards placedFinal match statistic reported by the match source. | 105.3 | 7 / 7 | 76.0 – 124.0 |
Wards clearedFinal match statistic reported by the match source. | 31.4 | 7 / 7 | 20.0 – 40.0 |
Control wards placedFinal match statistic reported by the match source. | 23.4 | 7 / 7 | 17.0 – 30.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.37 | 7 / 7 | 1.07 – 1.96 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,689.8 | 7 / 7 | 5,132.0 – 13,973.6 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,530.7 | 7 / 7 | 2,228.3 – 10,903.6 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.0 | 7 / 7 | 15.3 – 19.1 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.3 | 7 / 7 | 14.2 – 16.6 |
Game timeMean known game duration in minutes and seconds. | 30:01 | 7 / 7 | 24:52 – 37:03 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.4 | 7 / 7 | 1.0 – 2.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.7 | 7 / 7 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 7 / 7 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.6 | 5 / 7 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 6.0 | 7 / 7 | 2.0 – 9.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 71.4% | 7 / 7 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 57.1% | 7 / 7 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 28.6% | 7 / 7 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 57.1% | 7 / 7 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 42.9% | 7 / 7 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 80.0% | 5 / 7 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 7 team-games · 7 known results · Coverage varies by metric · — unavailable