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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
22 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 19.2 | 22 / 22 | 4.0 – 38.0 |
DeathsFinal match statistic reported by the match source. | 14.5 | 22 / 22 | 5.0 – 24.0 |
AssistsFinal match statistic reported by the match source. | 37.8 | 21 / 22 | 7.0 – 77.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.91 | 21 / 22 | 0.63 – 13.60 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 59.2% | 21 / 22 | 43.6% – 81.4% |
Kills + assistsKills plus assists, not a count of unique fights. | 56.7 | 21 / 22 | 11.0 – 115.0 |
Solo killsFinal match statistic reported by the match source. | 2.2 | 21 / 22 | 0.0 – 6.0 |
Double killsFinal match statistic reported by the match source. | 2.2 | 21 / 22 | 0.0 – 7.0 |
Triple killsFinal match statistic reported by the match source. | 0.5 | 21 / 22 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 21 / 22 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 21 / 22 | 0.0 – 1.0 |
First bloodFinal match statistic reported by the match source. | 71.4% | 21 / 22 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 52.4% | 21 / 22 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 22 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 22 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 93,744.4 | 21 / 22 | 39,814.0 – 126,512.0 |
Physical damageFinal match statistic reported by the match source. | 46,545.2 | 21 / 22 | 23,526.0 – 81,052.0 |
Magic damageFinal match statistic reported by the match source. | 42,639.6 | 21 / 22 | 13,137.0 – 75,472.0 |
True damageFinal match statistic reported by the match source. | 4,555.2 | 21 / 22 | 214.0 – 13,037.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 21 / 22 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,063.2 | 21 / 22 | 1,812.5 – 4,428.9 |
Damage takenFinal match statistic reported by the match source. | 117,514.5 | 21 / 22 | 72,785.0 – 172,015.0 |
Damage mitigatedFinal match statistic reported by the match source. | 106,151.0 | 21 / 22 | 47,431.0 – 167,940.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 61,698.1 | 21 / 22 | 36,684.0 – 78,432.0 |
Gold spentFinal match statistic reported by the match source. | 56,811.2 | 21 / 22 | 36,665.0 – 73,068.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 21 / 22 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 2,016.9 | 21 / 22 | 1,670.0 – 2,369.1 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 92.1% | 21 / 22 | 84.0% – 99.9% |
Total CSFinal match statistic reported by the match source. | 1,055.9 | 21 / 22 | 728.0 – 1,336.0 |
CS / minFinal match statistic reported by the match source. | 34.5 | 21 / 22 | 30.3 – 37.9 |
Turret plates takenFinal match statistic reported by the match source. | 45.3 | 21 / 22 | 5.0 – 103.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +23.1 | 15 / 22 | -62.0 – +77.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +784.6 | 22 / 22 | -6,281.0 – +6,039.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +1,261.8 | 15 / 22 | -5,330.0 – +5,926.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 248.1 | 21 / 22 | 133.0 – 345.0 |
Vision score / minFinal match statistic reported by the match source. | 7.95 | 21 / 22 | 6.05 – 9.17 |
Wards placedFinal match statistic reported by the match source. | 96.2 | 21 / 22 | 67.0 – 141.0 |
Wards clearedFinal match statistic reported by the match source. | 34.7 | 21 / 22 | 14.0 – 52.0 |
Control wards placedFinal match statistic reported by the match source. | 20.4 | 21 / 22 | 9.0 – 33.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.52 | 21 / 22 | 1.09 – 1.87 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 8,117.8 | 21 / 22 | 4,197.7 – 19,423.4 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 4,262.0 | 21 / 22 | 1,930.7 – 13,392.2 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.1 | 21 / 22 | 13.8 – 20.8 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.5 | 21 / 22 | 11.8 – 17.8 |
Game timeMean known game duration in minutes and seconds. | 31:08 | 22 / 22 | 21:58 – 38:55 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.1 | 22 / 22 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 22 / 22 | 0.0 – 1.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 22 / 22 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.6 | 17 / 22 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 6.6 | 22 / 22 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 72.7% | 22 / 22 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 22 / 22 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 54.5% | 22 / 22 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 63.6% | 22 / 22 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 22 / 22 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 94.1% | 17 / 22 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 22 team-games · 22 known results · Coverage varies by metric · — unavailable