Loading team profile…
Loading team profile…
Observed match data · coverage pending
Loading observed match data…
Observed match data · Coverage pending · Coverage varies by metric · — unavailable
19 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 19.4 | 19 / 19 | 4.0 – 32.0 |
DeathsFinal match statistic reported by the match source. | 14.8 | 19 / 19 | 4.0 – 29.0 |
AssistsFinal match statistic reported by the match source. | 39.5 | 19 / 19 | 7.0 – 72.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.97 | 19 / 19 | 0.75 – 21.25 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 61.3% | 19 / 19 | 48.0% – 85.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 58.9 | 19 / 19 | 12.0 – 104.0 |
Solo killsFinal match statistic reported by the match source. | 2.2 | 19 / 19 | 0.0 – 7.0 |
Double killsFinal match statistic reported by the match source. | 2.1 | 19 / 19 | 0.0 – 6.0 |
Triple killsFinal match statistic reported by the match source. | 0.4 | 19 / 19 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.2 | 19 / 19 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.1 | 19 / 19 | 0.0 – 1.0 |
First bloodFinal match statistic reported by the match source. | 36.8% | 19 / 19 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 26.3% | 19 / 19 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 19 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 19 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 88,900.9 | 19 / 19 | 39,931.0 – 144,703.0 |
Physical damageFinal match statistic reported by the match source. | 43,425.4 | 19 / 19 | 22,114.0 – 66,703.0 |
Magic damageFinal match statistic reported by the match source. | 41,596.3 | 19 / 19 | 17,484.0 – 69,693.0 |
True damageFinal match statistic reported by the match source. | 3,874.8 | 19 / 19 | 330.0 – 15,735.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 19 / 19 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,963.3 | 19 / 19 | 1,780.0 – 4,026.1 |
Damage takenFinal match statistic reported by the match source. | 110,875.2 | 19 / 19 | 74,005.0 – 172,872.0 |
Damage mitigatedFinal match statistic reported by the match source. | 109,838.0 | 19 / 19 | 53,580.0 – 220,015.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 61,188.8 | 19 / 19 | 39,700.0 – 86,211.0 |
Gold spentFinal match statistic reported by the match source. | 56,141.3 | 19 / 19 | 37,910.0 – 81,873.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 19 / 19 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 2,047.4 | 19 / 19 | 1,711.3 – 2,355.7 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 91.8% | 19 / 19 | 82.2% – 97.5% |
Total CSFinal match statistic reported by the match source. | 1,060.2 | 19 / 19 | 811.0 – 1,477.0 |
CS / minFinal match statistic reported by the match source. | 35.5 | 19 / 19 | 32.1 – 39.8 |
Turret plates takenFinal match statistic reported by the match source. | 46.8 | 19 / 19 | 3.0 – 87.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +8.4 | 17 / 19 | -59.0 – +88.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +224.3 | 19 / 19 | -6,289.0 – +6,857.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +1,227.3 | 17 / 19 | -3,969.0 – +5,772.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 252.3 | 19 / 19 | 158.0 – 361.0 |
Vision score / minFinal match statistic reported by the match source. | 8.34 | 19 / 19 | 7.03 – 9.54 |
Wards placedFinal match statistic reported by the match source. | 104.9 | 19 / 19 | 70.0 – 159.0 |
Wards clearedFinal match statistic reported by the match source. | 33.9 | 19 / 19 | 18.0 – 53.0 |
Control wards placedFinal match statistic reported by the match source. | 20.0 | 19 / 19 | 7.0 – 31.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.45 | 19 / 19 | 1.01 – 1.90 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,470.3 | 19 / 19 | 3,902.3 – 24,433.5 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 4,122.7 | 19 / 19 | 1,643.5 – 14,315.3 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.3 | 19 / 19 | 14.8 – 20.9 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.3 | 19 / 19 | 12.4 – 17.8 |
Game timeMean known game duration in minutes and seconds. | 29:55 | 19 / 19 | 22:26 – 38:13 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.0 | 19 / 19 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 19 / 19 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 19 / 19 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.1 | 11 / 19 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 6.1 | 19 / 19 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 36.8% | 19 / 19 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 36.8% | 19 / 19 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 47.4% | 19 / 19 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 47.4% | 19 / 19 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 42.1% | 19 / 19 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 63.6% | 11 / 19 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 19 team-games · 19 known results · Coverage varies by metric · — unavailable