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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
22 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 14.0 | 22 / 22 | 4.0 – 27.0 |
DeathsFinal match statistic reported by the match source. | 16.8 | 22 / 22 | 2.0 – 30.0 |
AssistsFinal match statistic reported by the match source. | 30.8 | 22 / 22 | 9.0 – 65.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.67 | 22 / 22 | 0.68 – 22.33 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 64.3% | 22 / 22 | 53.3% – 76.3% |
Kills + assistsKills plus assists, not a count of unique fights. | 44.8 | 22 / 22 | 13.0 – 92.0 |
Solo killsFinal match statistic reported by the match source. | 1.3 | 22 / 22 | 0.0 – 5.0 |
Double killsFinal match statistic reported by the match source. | 1.0 | 22 / 22 | 0.0 – 4.0 |
Triple killsFinal match statistic reported by the match source. | 0.1 | 22 / 22 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 22 / 22 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 22 / 22 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 63.6% | 22 / 22 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 50.0% | 22 / 22 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 22 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 22 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 82,528.5 | 22 / 22 | 45,261.0 – 128,520.0 |
Physical damageFinal match statistic reported by the match source. | 45,613.0 | 22 / 22 | 24,451.0 – 78,152.0 |
Magic damageFinal match statistic reported by the match source. | 33,045.0 | 22 / 22 | 15,044.0 – 71,409.0 |
True damageFinal match statistic reported by the match source. | 3,866.5 | 22 / 22 | 81.0 – 12,921.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 22 / 22 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,499.1 | 22 / 22 | 1,622.3 – 3,239.0 |
Damage takenFinal match statistic reported by the match source. | 122,680.4 | 22 / 22 | 67,720.0 – 217,304.0 |
Damage mitigatedFinal match statistic reported by the match source. | 119,718.6 | 22 / 22 | 48,509.0 – 206,453.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 61,010.2 | 22 / 22 | 36,923.0 – 85,627.0 |
Gold spentFinal match statistic reported by the match source. | 57,448.9 | 22 / 22 | 35,338.0 – 79,075.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 22 / 22 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,866.4 | 22 / 22 | 1,641.8 – 2,381.7 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 94.2% | 22 / 22 | 83.5% – 99.9% |
Total CSFinal match statistic reported by the match source. | 1,122.2 | 22 / 22 | 686.0 – 1,598.0 |
CS / minFinal match statistic reported by the match source. | 34.2 | 22 / 22 | 29.1 – 38.6 |
Turret plates takenFinal match statistic reported by the match source. | 32.4 | 22 / 22 | 7.0 – 80.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -25.6 | 22 / 22 | -182.0 – +92.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -98.7 | 22 / 22 | -7,891.0 – +7,220.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -486.7 | 22 / 22 | -9,940.0 – +5,603.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 319.4 | 22 / 22 | 129.0 – 487.0 |
Vision score / minFinal match statistic reported by the match source. | 9.55 | 22 / 22 | 5.96 – 11.75 |
Wards placedFinal match statistic reported by the match source. | 110.4 | 22 / 22 | 57.0 – 162.0 |
Wards clearedFinal match statistic reported by the match source. | 51.5 | 22 / 22 | 20.0 – 95.0 |
Control wards placedFinal match statistic reported by the match source. | 37.1 | 22 / 22 | 14.0 – 58.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.35 | 22 / 22 | 0.99 – 1.63 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,314.3 | 22 / 22 | 3,981.8 – 38,293.5 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,637.5 | 22 / 22 | 1,846.2 – 23,645.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.4 | 22 / 22 | 16.0 – 21.0 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.5 | 22 / 22 | 11.8 – 18.0 |
Game timeMean known game duration in minutes and seconds. | 32:50 | 22 / 22 | 21:39 – 42:55 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.9 | 22 / 22 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 22 / 22 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 22 / 22 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.1 | 16 / 22 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 3.8 | 22 / 22 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 63.6% | 22 / 22 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 40.9% | 22 / 22 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 72.7% | 22 / 22 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 22 / 22 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 31.8% | 22 / 22 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 75.0% | 16 / 22 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 22 team-games · 22 known results · Coverage varies by metric · — unavailable