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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
42 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 15.5 | 42 / 42 | 2.0 – 32.0 |
DeathsFinal match statistic reported by the match source. | 15.5 | 42 / 42 | 4.0 – 36.0 |
AssistsFinal match statistic reported by the match source. | 37.2 | 42 / 42 | 4.0 – 89.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.39 | 42 / 42 | 0.46 – 17.40 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 65.8% | 42 / 42 | 44.4% – 80.8% |
Kills + assistsKills plus assists, not a count of unique fights. | 52.7 | 42 / 42 | 6.0 – 120.0 |
Solo killsFinal match statistic reported by the match source. | 0.9 | 42 / 42 | 0.0 – 4.0 |
Double killsFinal match statistic reported by the match source. | 1.9 | 42 / 42 | 0.0 – 5.0 |
Triple killsFinal match statistic reported by the match source. | 0.3 | 42 / 42 | 0.0 – 3.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 42 / 42 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 42 / 42 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 50.0% | 42 / 42 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 38.1% | 42 / 42 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 42 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 42 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 89,532.9 | 42 / 42 | 42,728.0 – 157,218.0 |
Physical damageFinal match statistic reported by the match source. | 48,479.9 | 42 / 42 | 19,452.0 – 98,336.0 |
Magic damageFinal match statistic reported by the match source. | 38,257.3 | 42 / 42 | 20,762.0 – 76,831.0 |
True damageFinal match statistic reported by the match source. | 2,791.8 | 42 / 42 | 405.0 – 11,339.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 42 / 42 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,698.5 | 42 / 42 | 1,702.9 – 4,574.7 |
Damage takenFinal match statistic reported by the match source. | 122,550.4 | 42 / 42 | 68,012.0 – 238,587.0 |
Damage mitigatedFinal match statistic reported by the match source. | 118,335.5 | 42 / 42 | 52,765.0 – 208,322.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 62,501.5 | 42 / 42 | 39,443.0 – 88,670.0 |
Gold spentFinal match statistic reported by the match source. | 58,742.0 | 42 / 42 | 37,630.0 – 79,665.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 42 / 42 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,906.6 | 42 / 42 | 1,614.3 – 2,290.1 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 94.0% | 42 / 42 | 86.2% – 101.8% |
Total CSFinal match statistic reported by the match source. | 1,129.6 | 42 / 42 | 833.0 – 1,471.0 |
CS / minFinal match statistic reported by the match source. | 34.6 | 42 / 42 | 30.3 – 40.7 |
Turret plates takenFinal match statistic reported by the match source. | 36.1 | 42 / 42 | 0.0 – 80.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -22.6 | 42 / 42 | -170.0 – +37.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -492.4 | 42 / 42 | -5,336.0 – +5,160.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -616.5 | 42 / 42 | -5,944.0 – +5,213.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 317.3 | 42 / 42 | 207.0 – 440.0 |
Vision score / minFinal match statistic reported by the match source. | 9.62 | 42 / 42 | 7.58 – 12.07 |
Wards placedFinal match statistic reported by the match source. | 110.5 | 42 / 42 | 65.0 – 157.0 |
Wards clearedFinal match statistic reported by the match source. | 54.2 | 42 / 42 | 26.0 – 85.0 |
Control wards placedFinal match statistic reported by the match source. | 37.6 | 42 / 42 | 17.0 – 59.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.43 | 42 / 42 | 0.98 – 2.16 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,894.3 | 42 / 42 | 3,919.8 – 23,413.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 4,026.2 | 42 / 42 | 1,750.7 – 16,704.5 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.1 | 42 / 42 | 15.2 – 21.7 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.7 | 42 / 42 | 12.4 – 18.4 |
Game timeMean known game duration in minutes and seconds. | 32:44 | 42 / 42 | 24:26 – 43:22 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.3 | 42 / 42 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 42 / 42 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 42 / 42 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.5 | 20 / 42 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 4.9 | 42 / 42 | 0.0 – 10.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 42 / 42 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 42.9% | 42 / 42 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 47.6% | 42 / 42 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 40.5% | 42 / 42 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 35.7% | 42 / 42 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 75.0% | 20 / 42 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 42 team-games · 42 known results · Coverage varies by metric · — unavailable