Loading team profile…
Loading team profile…
Observed match data · coverage pending
Loading observed match data…
Observed match data · Coverage pending · Coverage varies by metric · — unavailable
93 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 14.8 | 93 / 93 | 1.0 – 31.0 |
DeathsFinal match statistic reported by the match source. | 12.9 | 93 / 93 | 1.0 – 37.0 |
AssistsFinal match statistic reported by the match source. | 33.9 | 93 / 93 | 0.0 – 73.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.77 | 93 / 93 | 0.09 – 52.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 65.5% | 93 / 93 | 20.0% – 88.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 48.8 | 93 / 93 | 1.0 – 101.0 |
Solo killsFinal match statistic reported by the match source. | 0.9 | 93 / 93 | 0.0 – 5.0 |
Double killsFinal match statistic reported by the match source. | 1.4 | 93 / 93 | 0.0 – 5.0 |
Triple killsFinal match statistic reported by the match source. | 0.2 | 93 / 93 | 0.0 – 3.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 93 / 93 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 93 / 93 | 0.0 – 1.0 |
First bloodFinal match statistic reported by the match source. | 58.1% | 93 / 93 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 48.4% | 93 / 93 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 93 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 93 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 93,058.3 | 93 / 93 | 45,752.0 – 190,392.0 |
Physical damageFinal match statistic reported by the match source. | 48,002.0 | 93 / 93 | 15,512.0 – 122,878.0 |
Magic damageFinal match statistic reported by the match source. | 41,023.2 | 93 / 93 | 15,740.0 – 92,439.0 |
True damageFinal match statistic reported by the match source. | 4,029.0 | 93 / 93 | 144.0 – 15,918.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 93 / 93 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,733.6 | 93 / 93 | 1,671.5 – 4,312.4 |
Damage takenFinal match statistic reported by the match source. | 116,008.0 | 93 / 93 | 57,364.0 – 206,566.0 |
Damage mitigatedFinal match statistic reported by the match source. | 115,468.0 | 93 / 93 | 51,245.0 – 232,397.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 65,282.2 | 93 / 93 | 38,946.0 – 93,386.0 |
Gold spentFinal match statistic reported by the match source. | 60,367.6 | 93 / 93 | 36,893.0 – 89,555.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 93 / 93 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,940.2 | 93 / 93 | 1,514.4 – 2,313.0 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 92.5% | 93 / 93 | 82.8% – 100.8% |
Total CSFinal match statistic reported by the match source. | 1,188.2 | 93 / 93 | 820.0 – 1,654.0 |
CS / minFinal match statistic reported by the match source. | 35.3 | 93 / 93 | 30.0 – 41.0 |
Turret plates takenFinal match statistic reported by the match source. | 44.3 | 93 / 93 | 5.0 – 114.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -58.8 | 92 / 93 | -173.0 – +48.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +496.8 | 93 / 93 | -4,877.0 – +6,836.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -1,484.1 | 92 / 93 | -6,367.0 – +3,904.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 346.5 | 93 / 93 | 217.0 – 513.0 |
Vision score / minFinal match statistic reported by the match source. | 10.22 | 93 / 93 | 8.13 – 12.62 |
Wards placedFinal match statistic reported by the match source. | 130.2 | 93 / 93 | 86.0 – 193.0 |
Wards clearedFinal match statistic reported by the match source. | 53.9 | 93 / 93 | 28.0 – 95.0 |
Control wards placedFinal match statistic reported by the match source. | 46.9 | 93 / 93 | 27.0 – 78.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.43 | 93 / 93 | 0.85 – 2.24 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 8,968.2 | 93 / 93 | 4,680.9 – 72,443.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 5,046.8 | 93 / 93 | 1,822.4 – 53,856.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.2 | 93 / 93 | 15.5 – 22.5 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 16.0 | 93 / 93 | 12.8 – 18.2 |
Game timeMean known game duration in minutes and seconds. | 33:44 | 93 / 93 | 23:33 – 46:19 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.5 | 93 / 93 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.7 | 93 / 93 | 0.0 – 3.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 93 / 93 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.5 | 48 / 93 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 6.2 | 93 / 93 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 58.1% | 93 / 93 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 44.1% | 93 / 93 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 53.8% | 93 / 93 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 48.4% | 93 / 93 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 46.2% | 93 / 93 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 79.2% | 48 / 93 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 93 team-games · 93 known results · Coverage varies by metric · — unavailable