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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
31 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 12.1 | 31 / 31 | 2.0 – 28.0 |
DeathsFinal match statistic reported by the match source. | 13.8 | 31 / 31 | 3.0 – 37.0 |
AssistsFinal match statistic reported by the match source. | 26.7 | 31 / 31 | 2.0 – 66.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.81 | 31 / 31 | 0.33 – 18.67 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 64.6% | 31 / 31 | 40.0% – 88.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 38.8 | 31 / 31 | 4.0 – 92.0 |
Solo killsFinal match statistic reported by the match source. | 1.0 | 31 / 31 | 0.0 – 5.0 |
Double killsFinal match statistic reported by the match source. | 0.9 | 31 / 31 | 0.0 – 4.0 |
Triple killsFinal match statistic reported by the match source. | 0.2 | 31 / 31 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 31 / 31 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 31 / 31 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 71.0% | 31 / 31 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 51.6% | 31 / 31 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 31 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 31 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 81,693.7 | 31 / 31 | 45,752.0 – 124,409.0 |
Physical damageFinal match statistic reported by the match source. | 41,381.6 | 31 / 31 | 15,512.0 – 75,143.0 |
Magic damageFinal match statistic reported by the match source. | 37,049.8 | 31 / 31 | 15,740.0 – 92,439.0 |
True damageFinal match statistic reported by the match source. | 3,258.7 | 31 / 31 | 144.0 – 15,918.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 31 / 31 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,413.7 | 31 / 31 | 1,671.5 – 3,205.3 |
Damage takenFinal match statistic reported by the match source. | 106,396.5 | 31 / 31 | 57,364.0 – 183,067.0 |
Damage mitigatedFinal match statistic reported by the match source. | 107,228.4 | 31 / 31 | 51,245.0 – 223,949.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 62,856.7 | 31 / 31 | 38,946.0 – 91,772.0 |
Gold spentFinal match statistic reported by the match source. | 58,301.5 | 31 / 31 | 36,893.0 – 83,455.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 31 / 31 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,878.8 | 31 / 31 | 1,514.4 – 2,211.4 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 92.8% | 31 / 31 | 82.8% – 100.8% |
Total CSFinal match statistic reported by the match source. | 1,179.1 | 31 / 31 | 820.0 – 1,654.0 |
CS / minFinal match statistic reported by the match source. | 35.2 | 31 / 31 | 30.0 – 41.0 |
Turret plates takenFinal match statistic reported by the match source. | 38.1 | 31 / 31 | 7.0 – 90.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -7.5 | 31 / 31 | -87.0 – +48.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +153.3 | 31 / 31 | -3,390.0 – +4,851.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -344.8 | 31 / 31 | -5,578.0 – +3,194.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 352.8 | 31 / 31 | 222.0 – 492.0 |
Vision score / minFinal match statistic reported by the match source. | 10.46 | 31 / 31 | 8.40 – 11.99 |
Wards placedFinal match statistic reported by the match source. | 127.9 | 31 / 31 | 86.0 – 168.0 |
Wards clearedFinal match statistic reported by the match source. | 55.5 | 31 / 31 | 29.0 – 91.0 |
Control wards placedFinal match statistic reported by the match source. | 47.6 | 31 / 31 | 27.0 – 68.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.30 | 31 / 31 | 0.85 – 1.85 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,724.3 | 31 / 31 | 4,834.2 – 24,464.3 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 4,563.4 | 31 / 31 | 1,822.4 – 19,965.7 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.8 | 31 / 31 | 16.0 – 21.9 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.8 | 31 / 31 | 12.8 – 18.2 |
Game timeMean known game duration in minutes and seconds. | 33:36 | 31 / 31 | 24:38 – 46:19 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.2 | 31 / 31 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 31 / 31 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 31 / 31 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.6 | 17 / 31 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 5.3 | 31 / 31 | 1.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 71.0% | 31 / 31 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 45.2% | 31 / 31 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 41.9% | 31 / 31 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 54.8% | 31 / 31 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 35.5% | 31 / 31 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 94.1% | 17 / 31 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 31 team-games · 31 known results · Coverage varies by metric · — unavailable