Loading team profile…
Loading team profile…
Observed match data · coverage pending
Loading observed match data…
Observed match data · Coverage pending · Coverage varies by metric · — unavailable
26 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 15.9 | 26 / 26 | 4.0 – 30.0 |
DeathsFinal match statistic reported by the match source. | 12.5 | 26 / 26 | 1.0 – 26.0 |
AssistsFinal match statistic reported by the match source. | 35.7 | 26 / 26 | 10.0 – 63.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 4.14 | 26 / 26 | 0.70 – 52.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 64.6% | 26 / 26 | 48.9% – 78.2% |
Kills + assistsKills plus assists, not a count of unique fights. | 51.6 | 26 / 26 | 14.0 – 90.0 |
Solo killsFinal match statistic reported by the match source. | 1.1 | 26 / 26 | 0.0 – 3.0 |
Double killsFinal match statistic reported by the match source. | 1.6 | 26 / 26 | 0.0 – 5.0 |
Triple killsFinal match statistic reported by the match source. | 0.3 | 26 / 26 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 26 / 26 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 26 / 26 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 57.7% | 26 / 26 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 46.2% | 26 / 26 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 26 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 26 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 99,426.8 | 26 / 26 | 52,746.0 – 180,751.0 |
Physical damageFinal match statistic reported by the match source. | 55,712.1 | 26 / 26 | 20,599.0 – 122,878.0 |
Magic damageFinal match statistic reported by the match source. | 39,923.0 | 26 / 26 | 20,572.0 – 69,208.0 |
True damageFinal match statistic reported by the match source. | 3,787.3 | 26 / 26 | 283.0 – 10,660.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 26 / 26 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,917.1 | 26 / 26 | 1,942.7 – 4,141.5 |
Damage takenFinal match statistic reported by the match source. | 124,112.7 | 26 / 26 | 72,443.0 – 206,566.0 |
Damage mitigatedFinal match statistic reported by the match source. | 122,890.4 | 26 / 26 | 52,611.0 – 232,397.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 67,012.1 | 26 / 26 | 46,173.0 – 93,386.0 |
Gold spentFinal match statistic reported by the match source. | 61,607.2 | 26 / 26 | 44,056.0 – 88,160.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 26 / 26 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,992.4 | 26 / 26 | 1,646.9 – 2,313.0 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 91.9% | 26 / 26 | 85.3% – 98.7% |
Total CSFinal match statistic reported by the match source. | 1,208.1 | 26 / 26 | 899.0 – 1,560.0 |
CS / minFinal match statistic reported by the match source. | 35.9 | 26 / 26 | 31.5 – 41.0 |
Turret plates takenFinal match statistic reported by the match source. | 47.5 | 26 / 26 | 5.0 – 90.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -65.6 | 26 / 26 | -145.0 – +23.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +1,230.7 | 26 / 26 | -2,908.0 – +6,836.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -1,282.3 | 26 / 26 | -6,242.0 – +2,790.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 352.3 | 26 / 26 | 217.0 – 513.0 |
Vision score / minFinal match statistic reported by the match source. | 10.33 | 26 / 26 | 8.34 – 12.62 |
Wards placedFinal match statistic reported by the match source. | 135.4 | 26 / 26 | 88.0 – 193.0 |
Wards clearedFinal match statistic reported by the match source. | 53.6 | 26 / 26 | 28.0 – 82.0 |
Control wards placedFinal match statistic reported by the match source. | 49.7 | 26 / 26 | 30.0 – 78.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.48 | 26 / 26 | 1.01 – 2.24 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 9,959.7 | 26 / 26 | 4,735.9 – 72,443.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 5,377.5 | 26 / 26 | 2,541.8 – 53,856.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.0 | 26 / 26 | 15.7 – 20.6 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 16.2 | 26 / 26 | 13.6 – 18.0 |
Game timeMean known game duration in minutes and seconds. | 33:50 | 26 / 26 | 23:33 – 46:04 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.8 | 26 / 26 | 1.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.8 | 26 / 26 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 26 / 26 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.4 | 13 / 26 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 6.8 | 26 / 26 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 57.7% | 26 / 26 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 53.8% | 26 / 26 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 57.7% | 26 / 26 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 46.2% | 26 / 26 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 57.7% | 26 / 26 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 76.9% | 13 / 26 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 26 team-games · 26 known results · Coverage varies by metric · — unavailable