Loading team profile…
Loading team profile…
Observed match data · coverage pending
Loading observed match data…
Observed match data · Coverage pending · Coverage varies by metric · — unavailable
7 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 13.1 | 7 / 7 | 5.0 – 23.0 |
DeathsFinal match statistic reported by the match source. | 13.7 | 7 / 7 | 5.0 – 20.0 |
AssistsFinal match statistic reported by the match source. | 33.9 | 7 / 7 | 12.0 – 51.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.43 | 7 / 7 | 1.20 – 12.20 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 71.8% | 7 / 7 | 64.3% – 77.5% |
Kills + assistsKills plus assists, not a count of unique fights. | 47.0 | 7 / 7 | 17.0 – 74.0 |
Solo killsFinal match statistic reported by the match source. | 0.1 | 7 / 7 | 0.0 – 1.0 |
Double killsFinal match statistic reported by the match source. | 1.0 | 7 / 7 | 0.0 – 5.0 |
Triple killsFinal match statistic reported by the match source. | 0.4 | 7 / 7 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 7 / 7 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.1 | 7 / 7 | 0.0 – 1.0 |
First bloodFinal match statistic reported by the match source. | 28.6% | 7 / 7 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 28.6% | 7 / 7 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 7 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 7 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 89,380.7 | 7 / 7 | 48,018.0 – 133,520.0 |
Physical damageFinal match statistic reported by the match source. | 43,690.1 | 7 / 7 | 24,643.0 – 64,307.0 |
Magic damageFinal match statistic reported by the match source. | 40,138.3 | 7 / 7 | 16,251.0 – 61,794.0 |
True damageFinal match statistic reported by the match source. | 5,548.0 | 7 / 7 | 2,085.0 – 7,961.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 7 / 7 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,725.4 | 7 / 7 | 1,766.5 – 3,511.4 |
Damage takenFinal match statistic reported by the match source. | 109,521.1 | 7 / 7 | 92,631.0 – 163,185.0 |
Damage mitigatedFinal match statistic reported by the match source. | 111,859.1 | 7 / 7 | 62,227.0 – 200,648.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 60,431.1 | 7 / 7 | 46,110.0 – 75,718.0 |
Gold spentFinal match statistic reported by the match source. | 56,556.6 | 7 / 7 | 44,300.0 – 73,185.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 7 / 7 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,879.7 | 7 / 7 | 1,696.3 – 2,160.0 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 93.6% | 7 / 7 | 86.8% – 97.4% |
Total CSFinal match statistic reported by the match source. | 1,112.6 | 7 / 7 | 932.0 – 1,429.0 |
CS / minFinal match statistic reported by the match source. | 34.7 | 7 / 7 | 33.1 – 36.1 |
Turret plates takenFinal match statistic reported by the match source. | 36.0 | 7 / 7 | 8.0 – 94.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -139.6 | 7 / 7 | -162.0 – -114.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -1,676.9 | 7 / 7 | -4,877.0 – +3,494.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -3,917.0 | 7 / 7 | -6,367.0 – -903.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 299.7 | 7 / 7 | 221.0 – 439.0 |
Vision score / minFinal match statistic reported by the match source. | 9.28 | 7 / 7 | 8.18 – 10.78 |
Wards placedFinal match statistic reported by the match source. | 119.0 | 7 / 7 | 90.0 – 170.0 |
Wards clearedFinal match statistic reported by the match source. | 42.7 | 7 / 7 | 33.0 – 61.0 |
Control wards placedFinal match statistic reported by the match source. | 39.0 | 7 / 7 | 28.0 – 59.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.48 | 7 / 7 | 1.04 – 1.76 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,985.9 | 7 / 7 | 4,680.9 – 18,526.2 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 4,406.4 | 7 / 7 | 2,400.8 – 12,881.6 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.4 | 7 / 7 | 16.3 – 21.3 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.5 | 7 / 7 | 13.4 – 17.8 |
Game timeMean known game duration in minutes and seconds. | 32:02 | 7 / 7 | 27:01 – 40:44 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.9 | 7 / 7 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 7 / 7 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.3 | 7 / 7 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.7 | 3 / 7 | 2.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 4.0 | 7 / 7 | 1.0 – 9.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 28.6% | 7 / 7 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 14.3% | 7 / 7 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 57.1% | 7 / 7 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 28.6% | 7 / 7 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 28.6% | 7 / 7 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 66.7% | 3 / 7 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 7 team-games · 7 known results · Coverage varies by metric · — unavailable