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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
20 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 17.8 | 20 / 20 | 6.0 – 31.0 |
DeathsFinal match statistic reported by the match source. | 13.4 | 20 / 20 | 3.0 – 23.0 |
AssistsFinal match statistic reported by the match source. | 40.6 | 20 / 20 | 15.0 – 73.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 4.36 | 20 / 20 | 1.57 – 22.50 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 66.2% | 20 / 20 | 52.9% – 83.3% |
Kills + assistsKills plus assists, not a count of unique fights. | 58.4 | 20 / 20 | 22.0 – 101.0 |
Solo killsFinal match statistic reported by the match source. | 0.9 | 20 / 20 | 0.0 – 3.0 |
Double killsFinal match statistic reported by the match source. | 2.1 | 20 / 20 | 0.0 – 5.0 |
Triple killsFinal match statistic reported by the match source. | 0.1 | 20 / 20 | 0.0 – 3.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 20 / 20 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.1 | 20 / 20 | 0.0 – 1.0 |
First bloodFinal match statistic reported by the match source. | 55.0% | 20 / 20 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 55.0% | 20 / 20 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 20 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 20 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 104,150.6 | 20 / 20 | 60,664.0 – 190,392.0 |
Physical damageFinal match statistic reported by the match source. | 49,339.2 | 20 / 20 | 24,903.0 – 93,926.0 |
Magic damageFinal match statistic reported by the match source. | 49,581.2 | 20 / 20 | 30,260.0 – 84,658.0 |
True damageFinal match statistic reported by the match source. | 5,226.0 | 20 / 20 | 231.0 – 13,092.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 20 / 20 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,932.0 | 20 / 20 | 1,848.1 – 4,312.4 |
Damage takenFinal match statistic reported by the match source. | 127,012.8 | 20 / 20 | 77,425.0 – 181,513.0 |
Damage mitigatedFinal match statistic reported by the match source. | 123,548.9 | 20 / 20 | 72,629.0 – 208,779.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 69,434.8 | 20 / 20 | 49,180.0 – 92,726.0 |
Gold spentFinal match statistic reported by the match source. | 64,587.1 | 20 / 20 | 47,778.0 – 89,555.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 20 / 20 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,969.3 | 20 / 20 | 1,671.1 – 2,298.6 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 93.0% | 20 / 20 | 85.7% – 99.0% |
Total CSFinal match statistic reported by the match source. | 1,221.2 | 20 / 20 | 965.0 – 1,568.0 |
CS / minFinal match statistic reported by the match source. | 34.7 | 20 / 20 | 32.1 – 36.6 |
Turret plates takenFinal match statistic reported by the match source. | 53.3 | 20 / 20 | 12.0 – 114.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -95.7 | 19 / 20 | -173.0 – -38.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +460.5 | 20 / 20 | -2,584.0 – +6,716.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -2,491.7 | 19 / 20 | -5,614.0 – +3,904.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 350.1 | 20 / 20 | 260.0 – 503.0 |
Vision score / minFinal match statistic reported by the match source. | 9.88 | 20 / 20 | 8.13 – 11.39 |
Wards placedFinal match statistic reported by the match source. | 133.4 | 20 / 20 | 97.0 – 183.0 |
Wards clearedFinal match statistic reported by the match source. | 54.9 | 20 / 20 | 34.0 – 95.0 |
Control wards placedFinal match statistic reported by the match source. | 45.4 | 20 / 20 | 28.0 – 63.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.50 | 20 / 20 | 0.98 – 2.05 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 9,478.6 | 20 / 20 | 5,722.3 – 27,149.5 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 5,181.7 | 20 / 20 | 2,963.3 – 21,782.7 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.6 | 20 / 20 | 15.5 – 19.8 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 16.5 | 20 / 20 | 14.6 – 18.2 |
Game timeMean known game duration in minutes and seconds. | 35:15 | 20 / 20 | 29:05 – 44:17 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.8 | 20 / 20 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.8 | 20 / 20 | 0.0 – 3.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 20 / 20 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.2 | 9 / 20 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 7.4 | 20 / 20 | 1.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 55.0% | 20 / 20 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 35.0% | 20 / 20 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 55.0% | 20 / 20 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 45.0% | 20 / 20 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 20 / 20 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 55.6% | 9 / 20 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 20 team-games · 20 known results · Coverage varies by metric · — unavailable