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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
109 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 16.7 | 109 / 109 | 1.0 – 40.0 |
DeathsFinal match statistic reported by the match source. | 17.0 | 109 / 109 | 3.0 – 39.0 |
AssistsFinal match statistic reported by the match source. | 36.9 | 109 / 109 | 2.0 – 100.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.15 | 109 / 109 | 0.18 – 20.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 64.0% | 109 / 109 | 40.0% – 86.7% |
Kills + assistsKills plus assists, not a count of unique fights. | 53.6 | 109 / 109 | 4.0 – 140.0 |
Solo killsFinal match statistic reported by the match source. | 1.1 | 109 / 109 | 0.0 – 6.0 |
Double killsFinal match statistic reported by the match source. | 2.0 | 109 / 109 | 0.0 – 8.0 |
Triple killsFinal match statistic reported by the match source. | 0.4 | 109 / 109 | 0.0 – 4.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 109 / 109 | 0.0 – 2.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 109 / 109 | 0.0 – 1.0 |
First bloodFinal match statistic reported by the match source. | 45.9% | 109 / 109 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 42.2% | 109 / 109 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 109 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 109 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 95,277.9 | 109 / 109 | 38,572.0 – 221,842.0 |
Physical damageFinal match statistic reported by the match source. | 46,997.5 | 109 / 109 | 19,645.0 – 97,470.0 |
Magic damageFinal match statistic reported by the match source. | 43,884.4 | 109 / 109 | 13,068.0 – 112,808.0 |
True damageFinal match statistic reported by the match source. | 4,392.1 | 109 / 109 | 66.0 – 26,161.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 109 / 109 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,941.1 | 109 / 109 | 1,465.6 – 4,447.1 |
Damage takenFinal match statistic reported by the match source. | 123,905.2 | 109 / 109 | 61,270.0 – 249,602.0 |
Damage mitigatedFinal match statistic reported by the match source. | 119,837.4 | 109 / 109 | 48,098.0 – 264,829.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 62,900.7 | 109 / 109 | 40,305.0 – 103,475.0 |
Gold spentFinal match statistic reported by the match source. | 58,013.6 | 109 / 109 | 38,015.0 – 106,085.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 109 / 109 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,963.6 | 109 / 109 | 1,584.9 – 2,426.1 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 92.2% | 109 / 109 | 81.4% – 102.5% |
Total CSFinal match statistic reported by the match source. | 1,107.2 | 109 / 109 | 668.0 – 1,591.0 |
CS / minFinal match statistic reported by the match source. | 34.6 | 109 / 109 | 27.8 – 41.5 |
Turret plates takenFinal match statistic reported by the match source. | 46.3 | 109 / 109 | 5.0 – 126.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -2.3 | 92 / 109 | -80.0 – +143.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -167.3 | 106 / 109 | -5,578.0 – +8,702.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -392.9 | 92 / 109 | -5,159.0 – +6,197.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 314.7 | 109 / 109 | 159.0 – 603.0 |
Vision score / minFinal match statistic reported by the match source. | 9.70 | 109 / 109 | 6.82 – 12.70 |
Wards placedFinal match statistic reported by the match source. | 112.7 | 109 / 109 | 66.0 – 219.0 |
Wards clearedFinal match statistic reported by the match source. | 51.3 | 109 / 109 | 16.0 – 106.0 |
Control wards placedFinal match statistic reported by the match source. | 39.2 | 109 / 109 | 17.0 – 84.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.51 | 109 / 109 | 0.84 – 2.15 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,276.8 | 109 / 109 | 3,405.8 – 36,829.7 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,694.1 | 109 / 109 | 1,389.8 – 21,774.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.6 | 109 / 109 | 13.7 – 23.5 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.7 | 109 / 109 | 11.8 – 18.4 |
Game timeMean known game duration in minutes and seconds. | 32:05 | 109 / 109 | 20:52 – 54:36 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.6 | 109 / 109 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.8 | 109 / 109 | 0.0 – 4.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 109 / 109 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.4 | 74 / 109 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 6.4 | 109 / 109 | 0.0 – 16.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 46.8% | 109 / 109 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 53.2% | 109 / 109 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 58.7% | 109 / 109 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 45.9% | 109 / 109 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 47.7% | 109 / 109 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 81.1% | 74 / 109 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 109 team-games · 109 known results · Coverage varies by metric · — unavailable