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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
11 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 17.4 | 11 / 11 | 9.0 – 28.0 |
DeathsFinal match statistic reported by the match source. | 15.1 | 11 / 11 | 3.0 – 33.0 |
AssistsFinal match statistic reported by the match source. | 37.9 | 11 / 11 | 17.0 – 61.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.66 | 11 / 11 | 0.82 – 16.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 63.5% | 11 / 11 | 54.0% – 71.3% |
Kills + assistsKills plus assists, not a count of unique fights. | 55.3 | 11 / 11 | 27.0 – 89.0 |
Solo killsFinal match statistic reported by the match source. | 0.8 | 11 / 11 | 0.0 – 3.0 |
Double killsFinal match statistic reported by the match source. | 2.4 | 11 / 11 | 1.0 – 4.0 |
Triple killsFinal match statistic reported by the match source. | 0.5 | 11 / 11 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 11 / 11 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 11 / 11 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 81.8% | 11 / 11 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 72.7% | 11 / 11 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 11 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 11 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 74,774.0 | 11 / 11 | 57,035.0 – 99,632.0 |
Physical damageFinal match statistic reported by the match source. | 35,663.5 | 11 / 11 | 22,747.0 – 47,517.0 |
Magic damageFinal match statistic reported by the match source. | 33,270.5 | 11 / 11 | 22,007.0 – 48,791.0 |
True damageFinal match statistic reported by the match source. | 5,835.3 | 11 / 11 | 1,039.0 – 10,429.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 11 / 11 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,694.1 | 11 / 11 | 1,874.1 – 3,678.7 |
Damage takenFinal match statistic reported by the match source. | 102,082.1 | 11 / 11 | 57,127.0 – 133,746.0 |
Damage mitigatedFinal match statistic reported by the match source. | 90,615.2 | 11 / 11 | 41,265.0 – 168,449.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 56,861.5 | 11 / 11 | 44,636.0 – 65,897.0 |
Gold spentFinal match statistic reported by the match source. | 52,609.0 | 11 / 11 | 41,680.0 – 63,650.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 11 / 11 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 2,046.0 | 11 / 11 | 1,786.2 – 2,237.6 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 92.5% | 11 / 11 | 82.9% – 98.1% |
Total CSFinal match statistic reported by the match source. | 980.8 | 11 / 11 | 756.0 – 1,189.0 |
CS / minFinal match statistic reported by the match source. | 35.1 | 11 / 11 | 31.8 – 37.7 |
Turret plates takenFinal match statistic reported by the match source. | 54.8 | 11 / 11 | 11.0 – 107.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -4.0 | 11 / 11 | -62.0 – +52.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +848.5 | 11 / 11 | -6,701.0 – +6,744.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +352.9 | 11 / 11 | -4,292.0 – +2,838.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 267.9 | 11 / 11 | 172.0 – 364.0 |
Vision score / minFinal match statistic reported by the match source. | 9.50 | 11 / 11 | 7.64 – 11.11 |
Wards placedFinal match statistic reported by the match source. | 91.2 | 11 / 11 | 54.0 – 122.0 |
Wards clearedFinal match statistic reported by the match source. | 40.5 | 11 / 11 | 21.0 – 63.0 |
Control wards placedFinal match statistic reported by the match source. | 32.0 | 11 / 11 | 15.0 – 47.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.32 | 11 / 11 | 1.05 – 1.66 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,764.5 | 11 / 11 | 3,147.6 – 19,042.3 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,767.9 | 11 / 11 | 1,352.6 – 15,326.7 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.2 | 11 / 11 | 15.3 – 20.0 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 14.6 | 11 / 11 | 12.4 – 16.0 |
Game timeMean known game duration in minutes and seconds. | 27:57 | 11 / 11 | 20:50 – 35:01 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.5 | 11 / 11 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 11 / 11 | 0.0 – 1.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 1.0 | 11 / 11 | 1.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.5 | 11 / 11 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 6.5 | 11 / 11 | 1.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 81.8% | 11 / 11 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 54.5% | 11 / 11 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 72.7% | 11 / 11 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 100.0% | 11 / 11 | 100.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 54.5% | 11 / 11 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 90.9% | 11 / 11 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 11 team-games · 11 known results · Coverage varies by metric · — unavailable