Loading team profile…
Loading team profile…
Observed match data · coverage pending
Loading observed match data…
Observed match data · Coverage pending · Coverage varies by metric · — unavailable
22 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 18.0 | 22 / 22 | 7.0 – 29.0 |
DeathsFinal match statistic reported by the match source. | 16.4 | 22 / 22 | 5.0 – 31.0 |
AssistsFinal match statistic reported by the match source. | 41.6 | 22 / 22 | 16.0 – 76.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.63 | 22 / 22 | 1.18 – 20.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 65.1% | 22 / 22 | 50.4% – 76.9% |
Kills + assistsKills plus assists, not a count of unique fights. | 59.6 | 22 / 22 | 23.0 – 104.0 |
Solo killsFinal match statistic reported by the match source. | 1.1 | 22 / 22 | 0.0 – 5.0 |
Double killsFinal match statistic reported by the match source. | 2.2 | 22 / 22 | 0.0 – 6.0 |
Triple killsFinal match statistic reported by the match source. | 0.5 | 22 / 22 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 22 / 22 | 0.0 – 2.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 22 / 22 | 0.0 – 1.0 |
First bloodFinal match statistic reported by the match source. | 45.5% | 22 / 22 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 36.4% | 22 / 22 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 22 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 22 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 101,437.5 | 22 / 22 | 58,392.0 – 143,243.0 |
Physical damageFinal match statistic reported by the match source. | 52,547.1 | 22 / 22 | 31,485.0 – 86,841.0 |
Magic damageFinal match statistic reported by the match source. | 44,437.9 | 22 / 22 | 24,127.0 – 69,339.0 |
True damageFinal match statistic reported by the match source. | 4,448.7 | 22 / 22 | 473.0 – 17,096.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 22 / 22 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,126.0 | 22 / 22 | 2,142.5 – 4,391.9 |
Damage takenFinal match statistic reported by the match source. | 131,077.9 | 22 / 22 | 81,574.0 – 182,172.0 |
Damage mitigatedFinal match statistic reported by the match source. | 136,341.2 | 22 / 22 | 68,690.0 – 237,600.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 65,583.8 | 22 / 22 | 49,333.0 – 87,504.0 |
Gold spentFinal match statistic reported by the match source. | 60,590.6 | 22 / 22 | 44,455.0 – 78,460.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 22 / 22 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 2,018.9 | 22 / 22 | 1,702.8 – 2,426.1 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 92.4% | 22 / 22 | 83.6% – 99.3% |
Total CSFinal match statistic reported by the match source. | 1,152.0 | 22 / 22 | 866.0 – 1,467.0 |
CS / minFinal match statistic reported by the match source. | 35.4 | 22 / 22 | 31.8 – 41.5 |
Turret plates takenFinal match statistic reported by the match source. | 51.6 | 22 / 22 | 5.0 – 88.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +5.0 | 22 / 22 | -77.0 – +143.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +102.0 | 22 / 22 | -5,254.0 – +8,702.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -299.1 | 22 / 22 | -5,159.0 – +6,197.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 311.4 | 22 / 22 | 159.0 – 409.0 |
Vision score / minFinal match statistic reported by the match source. | 9.50 | 22 / 22 | 7.62 – 11.95 |
Wards placedFinal match statistic reported by the match source. | 110.7 | 22 / 22 | 71.0 – 153.0 |
Wards clearedFinal match statistic reported by the match source. | 52.0 | 22 / 22 | 16.0 – 79.0 |
Control wards placedFinal match statistic reported by the match source. | 34.8 | 22 / 22 | 17.0 – 52.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.55 | 22 / 22 | 1.18 – 2.09 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,988.1 | 22 / 22 | 4,829.3 – 20,411.4 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,996.8 | 22 / 22 | 1,757.9 – 12,607.8 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.6 | 22 / 22 | 14.7 – 20.4 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 16.0 | 22 / 22 | 13.4 – 18.0 |
Game timeMean known game duration in minutes and seconds. | 32:35 | 22 / 22 | 20:52 – 40:09 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.8 | 22 / 22 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.9 | 22 / 22 | 0.0 – 3.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.3 | 22 / 22 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.3 | 11 / 22 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 6.7 | 22 / 22 | 1.0 – 12.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 45.5% | 22 / 22 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 36.4% | 22 / 22 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 63.6% | 22 / 22 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 31.8% | 22 / 22 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 22 / 22 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 72.7% | 11 / 22 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 22 team-games · 22 known results · Coverage varies by metric · — unavailable