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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
1 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 10.0 | 1 / 1 | 10.0 – 10.0 |
DeathsFinal match statistic reported by the match source. | 23.0 | 1 / 1 | 23.0 – 23.0 |
AssistsFinal match statistic reported by the match source. | 19.0 | 1 / 1 | 19.0 – 19.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 1.26 | 1 / 1 | 1.26 – 1.26 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 58.0% | 1 / 1 | 58.0% – 58.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 29.0 | 1 / 1 | 29.0 – 29.0 |
Solo killsFinal match statistic reported by the match source. | 1.0 | 1 / 1 | 1.0 – 1.0 |
Double killsFinal match statistic reported by the match source. | 1.0 | 1 / 1 | 1.0 – 1.0 |
Triple killsFinal match statistic reported by the match source. | 0.0 | 1 / 1 | 0.0 – 0.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 1 / 1 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 1 / 1 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 100.0% | 1 / 1 | 100.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 100.0% | 1 / 1 | 100.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 1 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 1 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 58,838.0 | 1 / 1 | 58,838.0 – 58,838.0 |
Physical damageFinal match statistic reported by the match source. | 36,009.0 | 1 / 1 | 36,009.0 – 36,009.0 |
Magic damageFinal match statistic reported by the match source. | 21,260.0 | 1 / 1 | 21,260.0 – 21,260.0 |
True damageFinal match statistic reported by the match source. | 1,565.0 | 1 / 1 | 1,565.0 – 1,565.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 1 / 1 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,896.0 | 1 / 1 | 2,896.0 – 2,896.0 |
Damage takenFinal match statistic reported by the match source. | 87,765.0 | 1 / 1 | 87,765.0 – 87,765.0 |
Damage mitigatedFinal match statistic reported by the match source. | 71,530.0 | 1 / 1 | 71,530.0 – 71,530.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 35,711.0 | 1 / 1 | 35,711.0 – 35,711.0 |
Gold spentFinal match statistic reported by the match source. | 32,645.0 | 1 / 1 | 32,645.0 – 32,645.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 1 / 1 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,757.7 | 1 / 1 | 1,757.7 – 1,757.7 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 91.4% | 1 / 1 | 91.4% – 91.4% |
Total CSFinal match statistic reported by the match source. | 608.0 | 1 / 1 | 608.0 – 608.0 |
CS / minFinal match statistic reported by the match source. | 29.9 | 1 / 1 | 29.9 – 29.9 |
Turret plates takenFinal match statistic reported by the match source. | 6.0 | 1 / 1 | 6.0 – 6.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -137.0 | 1 / 1 | -137.0 – -137.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -3,426.0 | 1 / 1 | -3,426.0 – -3,426.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -3,549.0 | 1 / 1 | -3,549.0 – -3,549.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 146.0 | 1 / 1 | 146.0 – 146.0 |
Vision score / minFinal match statistic reported by the match source. | 7.19 | 1 / 1 | 7.19 – 7.19 |
Wards placedFinal match statistic reported by the match source. | 57.0 | 1 / 1 | 57.0 – 57.0 |
Wards clearedFinal match statistic reported by the match source. | 18.0 | 1 / 1 | 18.0 – 18.0 |
Control wards placedFinal match statistic reported by the match source. | 12.0 | 1 / 1 | 12.0 – 12.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.65 | 1 / 1 | 1.65 – 1.65 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 3,815.9 | 1 / 1 | 3,815.9 – 3,815.9 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 1,552.7 | 1 / 1 | 1,552.7 – 1,552.7 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.0 | 1 / 1 | 17.0 – 17.0 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 11.0 | 1 / 1 | 11.0 – 11.0 |
Game timeMean known game duration in minutes and seconds. | 20:19 | 1 / 1 | 20:19 – 20:19 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 0.0 | 1 / 1 | 0.0 – 0.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.0 | 1 / 1 | 0.0 – 0.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.0 | 1 / 1 | 0.0 – 0.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | — | 0 / 1 | — |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 0.0 | 1 / 1 | 0.0 – 0.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 100.0% | 1 / 1 | 100.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 0.0% | 1 / 1 | 0.0% – 0.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 0.0% | 1 / 1 | 0.0% – 0.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 0.0% | 1 / 1 | 0.0% – 0.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 0.0% | 1 / 1 | 0.0% – 0.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | — | 0 / 1 | — |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 1 team-games · 1 known results · Coverage varies by metric · — unavailable