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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
82 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 17.3 | 82 / 82 | 1.0 – 41.0 |
DeathsFinal match statistic reported by the match source. | 13.5 | 82 / 82 | 1.0 – 30.0 |
AssistsFinal match statistic reported by the match source. | 38.1 | 82 / 82 | 3.0 – 84.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 4.10 | 82 / 82 | 0.36 – 57.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 64.5% | 82 / 82 | 32.0% – 92.7% |
Kills + assistsKills plus assists, not a count of unique fights. | 55.3 | 82 / 82 | 4.0 – 116.0 |
Solo killsFinal match statistic reported by the match source. | 1.3 | 74 / 82 | 0.0 – 10.0 |
Double killsFinal match statistic reported by the match source. | 1.9 | 82 / 82 | 0.0 – 8.0 |
Triple killsFinal match statistic reported by the match source. | 0.3 | 82 / 82 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 82 / 82 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 82 / 82 | 0.0 – 1.0 |
First bloodFinal match statistic reported by the match source. | 57.3% | 82 / 82 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 54.9% | 82 / 82 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 444.3 | 11 / 82 | 0.0 – 1,655.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 509.4 | 11 / 82 | 0.0 – 2,301.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 90,726.6 | 82 / 82 | 43,477.0 – 190,578.0 |
Physical damageFinal match statistic reported by the match source. | 45,579.4 | 82 / 82 | 19,089.0 – 100,393.0 |
Magic damageFinal match statistic reported by the match source. | 40,522.9 | 82 / 82 | 15,466.0 – 86,670.0 |
True damageFinal match statistic reported by the match source. | 4,620.4 | 82 / 82 | 108.0 – 21,012.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 82 / 82 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,960.0 | 82 / 82 | 1,689.7 – 4,401.9 |
Damage takenFinal match statistic reported by the match source. | 114,031.5 | 82 / 82 | 61,942.0 – 262,156.0 |
Damage mitigatedFinal match statistic reported by the match source. | 112,005.6 | 82 / 82 | 43,258.0 – 315,148.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 60,439.8 | 82 / 82 | 37,430.0 – 91,520.0 |
Gold spentFinal match statistic reported by the match source. | 54,476.2 | 82 / 82 | 34,350.0 – 91,068.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 82 / 82 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,979.8 | 82 / 82 | 1,564.4 – 2,538.9 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 90.1% | 82 / 82 | 68.2% – 99.5% |
Total CSFinal match statistic reported by the match source. | 1,057.2 | 82 / 82 | 693.0 – 1,436.0 |
CS / minFinal match statistic reported by the match source. | 34.6 | 82 / 82 | 30.5 – 42.6 |
Turret plates takenFinal match statistic reported by the match source. | 48.1 | 82 / 82 | 3.0 – 100.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -2.4 | 37 / 82 | -107.0 – +127.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +845.9 | 82 / 82 | -6,415.0 – +9,055.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +135.8 | 37 / 82 | -5,132.0 – +6,340.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 272.8 | 82 / 82 | 137.0 – 483.0 |
Vision score / minFinal match statistic reported by the match source. | 8.78 | 82 / 82 | 6.20 – 11.00 |
Wards placedFinal match statistic reported by the match source. | 107.9 | 82 / 82 | 62.0 – 176.0 |
Wards clearedFinal match statistic reported by the match source. | 37.1 | 82 / 82 | 15.0 – 78.0 |
Control wards placedFinal match statistic reported by the match source. | 31.9 | 82 / 82 | 13.0 – 62.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.50 | 82 / 82 | 1.08 – 2.15 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 8,446.8 | 82 / 82 | 3,912.6 – 77,827.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 4,477.0 | 82 / 82 | 1,713.2 – 59,403.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.5 | 82 / 82 | 14.2 – 22.0 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.4 | 82 / 82 | 12.0 – 18.0 |
Game timeMean known game duration in minutes and seconds. | 30:45 | 82 / 82 | 22:05 – 46:57 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.5 | 82 / 82 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.9 | 82 / 82 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 82 / 82 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.5 | 31 / 82 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 6.8 | 82 / 82 | 0.0 – 12.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 58.5% | 82 / 82 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 58.5% | 82 / 82 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 82 / 82 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 56.1% | 82 / 82 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 64.6% | 82 / 82 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 83.9% | 31 / 82 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 82 team-games · 82 known results · Coverage varies by metric · — unavailable