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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
27 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 14.5 | 27 / 27 | 1.0 – 27.0 |
DeathsFinal match statistic reported by the match source. | 12.9 | 27 / 27 | 1.0 – 30.0 |
AssistsFinal match statistic reported by the match source. | 33.7 | 27 / 27 | 3.0 – 60.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.73 | 27 / 27 | 0.36 – 57.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 67.3% | 27 / 27 | 45.7% – 92.7% |
Kills + assistsKills plus assists, not a count of unique fights. | 48.2 | 27 / 27 | 4.0 – 84.0 |
Solo killsFinal match statistic reported by the match source. | 1.2 | 26 / 27 | 0.0 – 6.0 |
Double killsFinal match statistic reported by the match source. | 1.4 | 27 / 27 | 0.0 – 5.0 |
Triple killsFinal match statistic reported by the match source. | 0.2 | 27 / 27 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 27 / 27 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 27 / 27 | 0.0 – 1.0 |
First bloodFinal match statistic reported by the match source. | 63.0% | 27 / 27 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 55.6% | 27 / 27 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 147.5 | 2 / 27 | 0.0 – 295.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 216.5 | 2 / 27 | 0.0 – 433.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 88,289.9 | 27 / 27 | 49,594.0 – 127,706.0 |
Physical damageFinal match statistic reported by the match source. | 45,128.3 | 27 / 27 | 19,089.0 – 66,781.0 |
Magic damageFinal match statistic reported by the match source. | 38,245.6 | 27 / 27 | 15,466.0 – 76,221.0 |
True damageFinal match statistic reported by the match source. | 4,911.8 | 27 / 27 | 108.0 – 13,338.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 27 / 27 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,849.6 | 27 / 27 | 1,689.7 – 4,331.5 |
Damage takenFinal match statistic reported by the match source. | 110,194.7 | 27 / 27 | 61,942.0 – 185,760.0 |
Damage mitigatedFinal match statistic reported by the match source. | 109,945.4 | 27 / 27 | 59,764.0 – 187,414.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 59,954.2 | 27 / 27 | 45,916.0 – 77,429.0 |
Gold spentFinal match statistic reported by the match source. | 54,912.9 | 27 / 27 | 35,660.0 – 74,523.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 27 / 27 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,939.0 | 27 / 27 | 1,564.4 – 2,368.2 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 91.6% | 27 / 27 | 77.7% – 99.1% |
Total CSFinal match statistic reported by the match source. | 1,078.2 | 27 / 27 | 928.0 – 1,395.0 |
CS / minFinal match statistic reported by the match source. | 34.8 | 27 / 27 | 30.5 – 42.6 |
Turret plates takenFinal match statistic reported by the match source. | 48.9 | 27 / 27 | 5.0 – 83.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +9.0 | 12 / 27 | -64.0 – +127.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +893.6 | 27 / 27 | -4,808.0 – +7,937.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +477.3 | 12 / 27 | -3,355.0 – +6,340.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 274.6 | 27 / 27 | 178.0 – 381.0 |
Vision score / minFinal match statistic reported by the match source. | 8.74 | 27 / 27 | 7.48 – 10.27 |
Wards placedFinal match statistic reported by the match source. | 107.1 | 27 / 27 | 65.0 – 148.0 |
Wards clearedFinal match statistic reported by the match source. | 38.0 | 27 / 27 | 18.0 – 66.0 |
Control wards placedFinal match statistic reported by the match source. | 31.6 | 27 / 27 | 16.0 – 54.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.47 | 27 / 27 | 1.08 – 1.92 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 8,525.1 | 27 / 27 | 4,433.8 – 77,827.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 4,638.3 | 27 / 27 | 1,720.4 – 59,403.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.0 | 27 / 27 | 15.6 – 22.0 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.5 | 27 / 27 | 13.6 – 17.8 |
Game timeMean known game duration in minutes and seconds. | 31:13 | 27 / 27 | 23:48 – 42:45 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.5 | 27 / 27 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.8 | 27 / 27 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 27 / 27 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.7 | 3 / 27 | 2.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 6.6 | 27 / 27 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 63.0% | 27 / 27 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 63.0% | 27 / 27 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 66.7% | 27 / 27 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 48.1% | 27 / 27 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 63.0% | 27 / 27 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 66.7% | 3 / 27 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 27 team-games · 27 known results · Coverage varies by metric · — unavailable