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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
9 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 16.9 | 9 / 9 | 5.0 – 29.0 |
DeathsFinal match statistic reported by the match source. | 19.1 | 9 / 9 | 2.0 – 30.0 |
AssistsFinal match statistic reported by the match source. | 37.2 | 9 / 9 | 8.0 – 65.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.83 | 9 / 9 | 0.62 – 29.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 62.2% | 9 / 9 | 50.0% – 81.9% |
Kills + assistsKills plus assists, not a count of unique fights. | 54.1 | 9 / 9 | 13.0 – 90.0 |
Solo killsFinal match statistic reported by the match source. | 1.2 | 6 / 9 | 0.0 – 2.0 |
Double killsFinal match statistic reported by the match source. | 1.7 | 9 / 9 | 0.0 – 5.0 |
Triple killsFinal match statistic reported by the match source. | 0.1 | 9 / 9 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 9 / 9 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 9 / 9 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 33.3% | 9 / 9 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 44.4% | 9 / 9 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 551.7 | 3 / 9 | 0.0 – 1,655.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 1,356.3 | 3 / 9 | 17.0 – 2,301.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 94,294.6 | 9 / 9 | 55,260.0 – 161,035.0 |
Physical damageFinal match statistic reported by the match source. | 49,050.8 | 9 / 9 | 32,351.0 – 70,753.0 |
Magic damageFinal match statistic reported by the match source. | 41,773.7 | 9 / 9 | 22,287.0 – 86,670.0 |
True damageFinal match statistic reported by the match source. | 3,466.3 | 9 / 9 | 618.0 – 5,321.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 9 / 9 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,173.9 | 9 / 9 | 2,207.5 – 4,401.9 |
Damage takenFinal match statistic reported by the match source. | 124,226.6 | 9 / 9 | 79,314.0 – 205,309.0 |
Damage mitigatedFinal match statistic reported by the match source. | 119,927.1 | 9 / 9 | 65,900.0 – 223,548.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 57,275.2 | 9 / 9 | 40,002.0 – 74,818.0 |
Gold spentFinal match statistic reported by the match source. | 47,988.9 | 9 / 9 | 35,063.0 – 66,385.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 9 / 9 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,954.7 | 9 / 9 | 1,597.9 – 2,332.8 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 83.8% | 9 / 9 | 68.2% – 97.5% |
Total CSFinal match statistic reported by the match source. | 986.4 | 9 / 9 | 844.0 – 1,174.0 |
CS / minFinal match statistic reported by the match source. | 34.0 | 9 / 9 | 31.6 – 38.2 |
Turret plates takenFinal match statistic reported by the match source. | 39.6 | 9 / 9 | 3.0 – 92.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +0.8 | 5 / 9 | -72.0 – +80.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -451.1 | 9 / 9 | -3,744.0 – +6,043.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +230.4 | 5 / 9 | -4,253.0 – +5,703.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 243.2 | 9 / 9 | 183.0 – 347.0 |
Vision score / minFinal match statistic reported by the match source. | 8.28 | 9 / 9 | 7.17 – 10.26 |
Wards placedFinal match statistic reported by the match source. | 97.6 | 9 / 9 | 74.0 – 131.0 |
Wards clearedFinal match statistic reported by the match source. | 31.4 | 9 / 9 | 17.0 – 49.0 |
Control wards placedFinal match statistic reported by the match source. | 28.2 | 9 / 9 | 20.0 – 43.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.65 | 9 / 9 | 1.25 – 2.15 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,500.2 | 9 / 9 | 3,912.6 – 39,657.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 2,997.0 | 9 / 9 | 1,713.2 – 30,262.5 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.2 | 9 / 9 | 15.5 – 21.2 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 14.8 | 9 / 9 | 12.2 – 17.6 |
Game timeMean known game duration in minutes and seconds. | 29:06 | 9 / 9 | 25:02 – 36:35 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.1 | 9 / 9 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.7 | 9 / 9 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 9 / 9 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.6 | 7 / 9 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 5.8 | 9 / 9 | 0.0 – 10.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 44.4% | 9 / 9 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 66.7% | 9 / 9 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 33.3% | 9 / 9 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 55.6% | 9 / 9 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 44.4% | 9 / 9 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 100.0% | 7 / 9 | 100.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 9 team-games · 9 known results · Coverage varies by metric · — unavailable