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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
7 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 19.0 | 7 / 7 | 13.0 – 27.0 |
DeathsFinal match statistic reported by the match source. | 14.6 | 7 / 7 | 1.0 – 30.0 |
AssistsFinal match statistic reported by the match source. | 43.9 | 7 / 7 | 29.0 – 69.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 4.31 | 7 / 7 | 1.45 – 48.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 66.1% | 7 / 7 | 56.4% – 76.3% |
Kills + assistsKills plus assists, not a count of unique fights. | 62.9 | 7 / 7 | 42.0 – 96.0 |
Solo killsFinal match statistic reported by the match source. | 1.1 | 7 / 7 | 0.0 – 4.0 |
Double killsFinal match statistic reported by the match source. | 2.3 | 7 / 7 | 0.0 – 5.0 |
Triple killsFinal match statistic reported by the match source. | 0.4 | 7 / 7 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 7 / 7 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 7 / 7 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 85.7% | 7 / 7 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 85.7% | 7 / 7 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 7 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 7 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 105,276.4 | 7 / 7 | 83,328.0 – 190,578.0 |
Physical damageFinal match statistic reported by the match source. | 55,671.6 | 7 / 7 | 31,024.0 – 100,393.0 |
Magic damageFinal match statistic reported by the match source. | 44,951.0 | 7 / 7 | 34,249.0 – 69,169.0 |
True damageFinal match statistic reported by the match source. | 4,650.1 | 7 / 7 | 981.0 – 21,012.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 7 / 7 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,184.1 | 7 / 7 | 2,568.9 – 4,059.2 |
Damage takenFinal match statistic reported by the match source. | 124,699.1 | 7 / 7 | 74,705.0 – 262,156.0 |
Damage mitigatedFinal match statistic reported by the match source. | 137,798.0 | 7 / 7 | 70,940.0 – 315,148.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 64,681.0 | 7 / 7 | 58,314.0 – 91,520.0 |
Gold spentFinal match statistic reported by the match source. | 60,035.7 | 7 / 7 | 49,518.0 – 91,068.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 7 / 7 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 2,003.7 | 7 / 7 | 1,796.5 – 2,150.0 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 92.8% | 7 / 7 | 84.1% – 99.5% |
Total CSFinal match statistic reported by the match source. | 1,110.1 | 7 / 7 | 991.0 – 1,436.0 |
CS / minFinal match statistic reported by the match source. | 34.6 | 7 / 7 | 30.6 – 40.1 |
Turret plates takenFinal match statistic reported by the match source. | 59.6 | 7 / 7 | 9.0 – 100.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +102.0 | 1 / 7 | +102.0 – +102.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +1,283.0 | 7 / 7 | -1,270.0 – +5,540.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +3,738.0 | 1 / 7 | +3,738.0 – +3,738.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 301.4 | 7 / 7 | 249.0 – 483.0 |
Vision score / minFinal match statistic reported by the match source. | 9.21 | 7 / 7 | 8.42 – 10.29 |
Wards placedFinal match statistic reported by the match source. | 113.7 | 7 / 7 | 88.0 – 169.0 |
Wards clearedFinal match statistic reported by the match source. | 43.7 | 7 / 7 | 30.0 – 78.0 |
Control wards placedFinal match statistic reported by the match source. | 34.4 | 7 / 7 | 26.0 – 58.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.63 | 7 / 7 | 1.41 – 2.08 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 8,557.8 | 7 / 7 | 4,258.0 – 74,705.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 4,438.9 | 7 / 7 | 2,105.2 – 58,890.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.2 | 7 / 7 | 15.7 – 18.8 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.7 | 7 / 7 | 14.8 – 18.0 |
Game timeMean known game duration in minutes and seconds. | 32:29 | 7 / 7 | 27:35 – 46:57 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.6 | 7 / 7 | 1.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 1.0 | 7 / 7 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.7 | 7 / 7 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 3.0 | 7 / 7 | 3.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 6.7 | 7 / 7 | 1.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 85.7% | 7 / 7 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 57.1% | 7 / 7 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 14.3% | 7 / 7 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 71.4% | 7 / 7 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 71.4% | 7 / 7 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 100.0% | 7 / 7 | 100.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 7 team-games · 7 known results · Coverage varies by metric · — unavailable