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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
44 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 17.6 | 44 / 44 | 2.0 – 40.0 |
DeathsFinal match statistic reported by the match source. | 20.0 | 44 / 44 | 3.0 – 34.0 |
AssistsFinal match statistic reported by the match source. | 35.0 | 44 / 44 | 3.0 – 88.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.63 | 44 / 44 | 0.20 – 19.67 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 59.0% | 44 / 44 | 40.0% – 73.8% |
Kills + assistsKills plus assists, not a count of unique fights. | 52.6 | 44 / 44 | 6.0 – 128.0 |
Solo killsFinal match statistic reported by the match source. | 1.7 | 43 / 44 | 0.0 – 7.0 |
Double killsFinal match statistic reported by the match source. | 1.7 | 44 / 44 | 0.0 – 8.0 |
Triple killsFinal match statistic reported by the match source. | 0.4 | 44 / 44 | 0.0 – 4.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 44 / 44 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 44 / 44 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 68.2% | 44 / 44 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 52.3% | 44 / 44 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 398.0 | 2 / 44 | 0.0 – 796.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 765.5 | 2 / 44 | 0.0 – 1,531.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 92,927.6 | 44 / 44 | 32,065.0 – 147,861.0 |
Physical damageFinal match statistic reported by the match source. | 49,041.4 | 44 / 44 | 17,529.0 – 104,307.0 |
Magic damageFinal match statistic reported by the match source. | 40,793.3 | 44 / 44 | 10,482.0 – 70,726.0 |
True damageFinal match statistic reported by the match source. | 3,088.9 | 44 / 44 | 129.0 – 12,637.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 44 / 44 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,964.2 | 44 / 44 | 1,637.2 – 4,840.0 |
Damage takenFinal match statistic reported by the match source. | 119,481.1 | 44 / 44 | 67,776.0 – 177,195.0 |
Damage mitigatedFinal match statistic reported by the match source. | 118,490.5 | 44 / 44 | 46,585.0 – 222,221.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 59,249.7 | 44 / 44 | 23,533.0 – 84,728.0 |
Gold spentFinal match statistic reported by the match source. | 54,692.4 | 44 / 44 | 22,675.0 – 82,003.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 44 / 44 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,905.6 | 44 / 44 | 1,412.0 – 2,576.6 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 92.3% | 44 / 44 | 76.7% – 98.8% |
Total CSFinal match statistic reported by the match source. | 1,011.3 | 44 / 44 | 426.0 – 1,496.0 |
CS / minFinal match statistic reported by the match source. | 32.6 | 44 / 44 | 25.6 – 38.5 |
Turret plates takenFinal match statistic reported by the match source. | 38.0 | 44 / 44 | 0.0 – 99.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -26.7 | 43 / 44 | -256.0 – +84.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -1,107.6 | 44 / 44 | -14,663.0 – +4,754.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -1,152.9 | 43 / 44 | -13,268.0 – +4,584.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 242.3 | 44 / 44 | 66.0 – 482.0 |
Vision score / minFinal match statistic reported by the match source. | 7.66 | 44 / 44 | 3.96 – 9.91 |
Wards placedFinal match statistic reported by the match source. | 94.2 | 44 / 44 | 31.0 – 181.0 |
Wards clearedFinal match statistic reported by the match source. | 31.6 | 44 / 44 | 8.0 – 75.0 |
Control wards placedFinal match statistic reported by the match source. | 27.3 | 44 / 44 | 4.0 – 70.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.57 | 44 / 44 | 0.86 – 2.35 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 5,987.7 | 44 / 44 | 2,769.2 – 23,693.7 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 2,969.2 | 44 / 44 | 784.4 – 18,870.3 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.1 | 44 / 44 | 12.8 – 21.2 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.2 | 44 / 44 | 9.0 – 17.8 |
Game timeMean known game duration in minutes and seconds. | 30:59 | 44 / 44 | 16:40 – 48:38 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.0 | 44 / 44 | 0.0 – 6.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.7 | 44 / 44 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 44 / 44 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.6 | 22 / 44 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 5.1 | 44 / 44 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 68.2% | 44 / 44 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 40.9% | 44 / 44 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 65.9% | 44 / 44 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 43.2% | 44 / 44 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 38.6% | 44 / 44 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 86.4% | 22 / 44 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 44 team-games · 44 known results · Coverage varies by metric · — unavailable