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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
15 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 16.1 | 15 / 15 | 6.0 – 31.0 |
DeathsFinal match statistic reported by the match source. | 16.3 | 15 / 15 | 9.0 – 26.0 |
AssistsFinal match statistic reported by the match source. | 33.7 | 15 / 15 | 9.0 – 70.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.05 | 15 / 15 | 0.83 – 8.44 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 60.4% | 15 / 15 | 45.0% – 70.9% |
Kills + assistsKills plus assists, not a count of unique fights. | 49.8 | 15 / 15 | 15.0 – 101.0 |
Solo killsFinal match statistic reported by the match source. | 1.5 | 15 / 15 | 0.0 – 4.0 |
Double killsFinal match statistic reported by the match source. | 1.5 | 15 / 15 | 0.0 – 5.0 |
Triple killsFinal match statistic reported by the match source. | 0.4 | 15 / 15 | 0.0 – 4.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 15 / 15 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 15 / 15 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 86.7% | 15 / 15 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 53.3% | 15 / 15 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 15 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 15 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 88,043.8 | 15 / 15 | 39,993.0 – 147,739.0 |
Physical damageFinal match statistic reported by the match source. | 50,786.3 | 15 / 15 | 26,678.0 – 104,307.0 |
Magic damageFinal match statistic reported by the match source. | 34,662.1 | 15 / 15 | 10,482.0 – 61,952.0 |
True damageFinal match statistic reported by the match source. | 2,590.8 | 15 / 15 | 129.0 – 9,449.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 15 / 15 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,651.5 | 15 / 15 | 1,637.2 – 4,150.0 |
Damage takenFinal match statistic reported by the match source. | 114,907.9 | 15 / 15 | 67,776.0 – 171,060.0 |
Damage mitigatedFinal match statistic reported by the match source. | 127,735.0 | 15 / 15 | 64,946.0 – 199,214.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 60,766.7 | 15 / 15 | 36,999.0 – 84,728.0 |
Gold spentFinal match statistic reported by the match source. | 56,918.1 | 15 / 15 | 35,300.0 – 82,003.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 15 / 15 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,859.1 | 15 / 15 | 1,634.7 – 2,141.1 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 93.7% | 15 / 15 | 86.5% – 98.8% |
Total CSFinal match statistic reported by the match source. | 1,080.1 | 15 / 15 | 751.0 – 1,496.0 |
CS / minFinal match statistic reported by the match source. | 33.3 | 15 / 15 | 30.0 – 36.5 |
Turret plates takenFinal match statistic reported by the match source. | 40.4 | 15 / 15 | 6.0 – 99.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -10.0 | 15 / 15 | -80.0 – +51.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -520.9 | 15 / 15 | -6,026.0 – +2,850.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -721.7 | 15 / 15 | -3,733.0 – +2,030.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 278.6 | 15 / 15 | 157.0 – 482.0 |
Vision score / minFinal match statistic reported by the match source. | 8.42 | 15 / 15 | 6.94 – 9.91 |
Wards placedFinal match statistic reported by the match source. | 109.1 | 15 / 15 | 72.0 – 181.0 |
Wards clearedFinal match statistic reported by the match source. | 37.7 | 15 / 15 | 19.0 – 75.0 |
Control wards placedFinal match statistic reported by the match source. | 35.7 | 15 / 15 | 18.0 – 70.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.45 | 15 / 15 | 0.86 – 2.04 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,035.2 | 15 / 15 | 4,518.4 – 12,218.6 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,720.4 | 15 / 15 | 2,093.8 – 6,304.9 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.8 | 15 / 15 | 14.2 – 21.2 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.4 | 15 / 15 | 11.8 – 17.8 |
Game timeMean known game duration in minutes and seconds. | 32:38 | 15 / 15 | 22:38 – 48:38 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.9 | 15 / 15 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 15 / 15 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.2 | 15 / 15 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.4 | 8 / 15 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 5.4 | 15 / 15 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 86.7% | 15 / 15 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 40.0% | 15 / 15 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 53.3% | 15 / 15 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 20.0% | 15 / 15 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 33.3% | 15 / 15 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 75.0% | 8 / 15 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 15 team-games · 15 known results · Coverage varies by metric · — unavailable