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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
17 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 15.7 | 17 / 17 | 3.0 – 30.0 |
DeathsFinal match statistic reported by the match source. | 21.4 | 17 / 17 | 3.0 – 32.0 |
AssistsFinal match statistic reported by the match source. | 31.6 | 17 / 17 | 3.0 – 67.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.21 | 17 / 17 | 0.20 – 19.67 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 58.6% | 17 / 17 | 40.0% – 73.8% |
Kills + assistsKills plus assists, not a count of unique fights. | 47.3 | 17 / 17 | 6.0 – 95.0 |
Solo killsFinal match statistic reported by the match source. | 1.4 | 16 / 17 | 0.0 – 5.0 |
Double killsFinal match statistic reported by the match source. | 1.1 | 17 / 17 | 0.0 – 5.0 |
Triple killsFinal match statistic reported by the match source. | 0.3 | 17 / 17 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 17 / 17 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 17 / 17 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 47.1% | 17 / 17 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 47.1% | 17 / 17 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 398.0 | 2 / 17 | 0.0 – 796.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 765.5 | 2 / 17 | 0.0 – 1,531.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 89,892.5 | 17 / 17 | 32,065.0 – 137,966.0 |
Physical damageFinal match statistic reported by the match source. | 43,213.8 | 17 / 17 | 17,529.0 – 80,798.0 |
Magic damageFinal match statistic reported by the match source. | 43,449.4 | 17 / 17 | 12,450.0 – 70,726.0 |
True damageFinal match statistic reported by the match source. | 3,225.8 | 17 / 17 | 171.0 – 12,637.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 17 / 17 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,884.7 | 17 / 17 | 1,923.9 – 4,246.6 |
Damage takenFinal match statistic reported by the match source. | 121,498.4 | 17 / 17 | 71,081.0 – 177,195.0 |
Damage mitigatedFinal match statistic reported by the match source. | 109,909.5 | 17 / 17 | 46,585.0 – 167,785.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 58,084.8 | 17 / 17 | 23,533.0 – 75,998.0 |
Gold spentFinal match statistic reported by the match source. | 53,061.8 | 17 / 17 | 22,675.0 – 67,216.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 17 / 17 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,888.2 | 17 / 17 | 1,412.0 – 2,271.1 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 91.4% | 17 / 17 | 76.7% – 97.1% |
Total CSFinal match statistic reported by the match source. | 1,005.5 | 17 / 17 | 426.0 – 1,365.0 |
CS / minFinal match statistic reported by the match source. | 32.8 | 17 / 17 | 25.6 – 38.5 |
Turret plates takenFinal match statistic reported by the match source. | 33.6 | 17 / 17 | 0.0 – 82.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -32.9 | 16 / 17 | -256.0 – +84.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -1,687.7 | 17 / 17 | -14,663.0 – +2,786.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -1,458.7 | 16 / 17 | -13,268.0 – +3,891.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 222.6 | 17 / 17 | 66.0 – 363.0 |
Vision score / minFinal match statistic reported by the match source. | 7.11 | 17 / 17 | 3.96 – 9.45 |
Wards placedFinal match statistic reported by the match source. | 87.6 | 17 / 17 | 31.0 – 138.0 |
Wards clearedFinal match statistic reported by the match source. | 27.5 | 17 / 17 | 8.0 – 54.0 |
Control wards placedFinal match statistic reported by the match source. | 24.9 | 17 / 17 | 4.0 – 47.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.55 | 17 / 17 | 1.19 – 1.95 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 5,690.0 | 17 / 17 | 2,769.2 – 23,693.7 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 2,720.2 | 17 / 17 | 784.4 – 18,870.3 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.3 | 17 / 17 | 14.7 – 20.9 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.0 | 17 / 17 | 9.0 – 17.8 |
Game timeMean known game duration in minutes and seconds. | 30:33 | 17 / 17 | 16:40 – 42:04 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.1 | 17 / 17 | 0.0 – 6.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 17 / 17 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 17 / 17 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.9 | 9 / 17 | 2.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 4.6 | 17 / 17 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 47.1% | 17 / 17 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 35.3% | 17 / 17 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 82.4% | 17 / 17 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 58.8% | 17 / 17 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 35.3% | 17 / 17 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 100.0% | 9 / 17 | 100.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 17 team-games · 17 known results · Coverage varies by metric · — unavailable