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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 20.6 | 28 / 28 | 0.0 – 43.0 |
DeathsFinal match statistic reported by the match source. | 22.3 | 28 / 28 | 8.0 – 39.0 |
AssistsFinal match statistic reported by the match source. | 42.0 | 28 / 28 | 0.0 – 87.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.81 | 28 / 28 | 0.00 – 9.60 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 59.7% | 27 / 28 | 40.0% – 80.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 62.6 | 28 / 28 | 0.0 – 130.0 |
Solo killsFinal match statistic reported by the match source. | 2.3 | 26 / 28 | 0.0 – 8.0 |
Double killsFinal match statistic reported by the match source. | 2.4 | 28 / 28 | 0.0 – 9.0 |
Triple killsFinal match statistic reported by the match source. | 0.5 | 28 / 28 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 28 / 28 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 28 / 28 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 57.1% | 28 / 28 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 50.0% | 28 / 28 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 321.8 | 4 / 28 | 0.0 – 1,073.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 1,508.0 | 4 / 28 | 0.0 – 3,736.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 101,748.4 | 28 / 28 | 38,152.0 – 223,077.0 |
Physical damageFinal match statistic reported by the match source. | 44,335.6 | 28 / 28 | 19,113.0 – 90,575.0 |
Magic damageFinal match statistic reported by the match source. | 50,299.1 | 28 / 28 | 14,854.0 – 106,523.0 |
True damageFinal match statistic reported by the match source. | 7,109.7 | 28 / 28 | 682.0 – 32,434.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 28 / 28 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,233.9 | 28 / 28 | 1,610.9 – 5,347.4 |
Damage takenFinal match statistic reported by the match source. | 130,791.0 | 28 / 28 | 79,171.0 – 222,477.0 |
Damage mitigatedFinal match statistic reported by the match source. | 127,990.0 | 28 / 28 | 60,433.0 – 262,175.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 60,567.6 | 28 / 28 | 34,408.0 – 88,703.0 |
Gold spentFinal match statistic reported by the match source. | 54,756.1 | 28 / 28 | 32,673.0 – 87,413.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 28 / 28 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,964.0 | 28 / 28 | 1,452.8 – 2,373.4 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 90.4% | 28 / 28 | 71.9% – 100.3% |
Total CSFinal match statistic reported by the match source. | 1,002.8 | 28 / 28 | 669.0 – 1,335.0 |
CS / minFinal match statistic reported by the match source. | 32.8 | 28 / 28 | 27.8 – 36.9 |
Turret plates takenFinal match statistic reported by the match source. | 37.2 | 28 / 28 | 1.0 – 78.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -8.2 | 23 / 28 | -108.0 – +105.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -1,130.8 | 28 / 28 | -10,768.0 – +5,059.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -1,925.3 | 23 / 28 | -8,789.0 – +2,967.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 243.4 | 28 / 28 | 123.0 – 396.0 |
Vision score / minFinal match statistic reported by the match source. | 7.84 | 28 / 28 | 5.23 – 9.67 |
Wards placedFinal match statistic reported by the match source. | 88.5 | 28 / 28 | 52.0 – 138.0 |
Wards clearedFinal match statistic reported by the match source. | 33.7 | 28 / 28 | 10.0 – 56.0 |
Control wards placedFinal match statistic reported by the match source. | 23.5 | 28 / 28 | 9.0 – 43.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.68 | 28 / 28 | 1.11 – 2.51 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 5,878.2 | 28 / 28 | 3,192.2 – 12,594.3 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 2,722.1 | 28 / 28 | 985.6 – 7,156.9 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 16.6 | 28 / 28 | 14.2 – 21.8 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.4 | 28 / 28 | 11.8 – 18.0 |
Game timeMean known game duration in minutes and seconds. | 30:36 | 28 / 28 | 23:31 – 42:15 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.3 | 28 / 28 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.7 | 28 / 28 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 28 / 28 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.5 | 20 / 28 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 6.0 | 28 / 28 | 0.0 – 12.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 60.7% | 28 / 28 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 53.6% | 28 / 28 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 53.6% | 28 / 28 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 39.3% | 28 / 28 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 53.6% | 28 / 28 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 85.0% | 20 / 28 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 28 team-games · 28 known results · Coverage varies by metric · — unavailable