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Observed match data · coverage pending
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Participation history is incomplete. Year and split filters contain only confirmed appearances; other recorded appearances may be temporarily unavailable.
Observed match data · Coverage pending · Coverage varies by metric · — unavailable
31 observed games in selected scope
Participation history is incomplete. Year and split filters contain only confirmed appearances; other recorded appearances may be temporarily unavailable.
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 15.2 | 31 / 31 | 4.0 – 31.0 |
DeathsFinal match statistic reported by the match source. | 15.8 | 31 / 31 | 3.0 – 25.0 |
AssistsFinal match statistic reported by the match source. | 34.3 | 31 / 31 | 5.0 – 74.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.13 | 31 / 31 | 0.43 – 20.33 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 65.0% | 31 / 31 | 40.0% – 80.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 49.4 | 31 / 31 | 10.0 – 104.0 |
Solo killsFinal match statistic reported by the match source. | 0.8 | 31 / 31 | 0.0 – 4.0 |
Double killsFinal match statistic reported by the match source. | 1.4 | 31 / 31 | 0.0 – 4.0 |
Triple killsFinal match statistic reported by the match source. | 0.2 | 31 / 31 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 31 / 31 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 31 / 31 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 38.7% | 31 / 31 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 35.5% | 31 / 31 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 31 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 31 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 88,365.1 | 31 / 31 | 38,728.0 – 158,863.0 |
Physical damageFinal match statistic reported by the match source. | 46,073.4 | 31 / 31 | 14,303.0 – 88,594.0 |
Magic damageFinal match statistic reported by the match source. | 39,180.3 | 31 / 31 | 15,899.0 – 69,111.0 |
True damageFinal match statistic reported by the match source. | 3,107.5 | 31 / 31 | 480.0 – 19,487.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 31 / 31 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,757.6 | 31 / 31 | 1,655.5 – 3,716.2 |
Damage takenFinal match statistic reported by the match source. | 116,015.2 | 31 / 31 | 81,217.0 – 179,183.0 |
Damage mitigatedFinal match statistic reported by the match source. | 110,087.3 | 31 / 31 | 58,029.0 – 244,070.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 59,675.8 | 31 / 31 | 37,335.0 – 94,337.0 |
Gold spentFinal match statistic reported by the match source. | 55,084.5 | 31 / 31 | 35,390.0 – 88,440.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 31 / 31 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,898.1 | 31 / 31 | 1,623.4 – 2,230.4 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 92.3% | 31 / 31 | 84.8% – 98.2% |
Total CSFinal match statistic reported by the match source. | 1,046.3 | 31 / 31 | 743.0 – 1,738.0 |
CS / minFinal match statistic reported by the match source. | 33.6 | 31 / 31 | 29.2 – 38.4 |
Turret plates takenFinal match statistic reported by the match source. | 45.7 | 31 / 31 | 3.0 – 121.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -7.5 | 31 / 31 | -108.0 – +109.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -180.9 | 31 / 31 | -5,311.0 – +7,589.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -277.4 | 31 / 31 | -4,727.0 – +4,744.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 267.5 | 31 / 31 | 144.0 – 500.0 |
Vision score / minFinal match statistic reported by the match source. | 8.38 | 31 / 31 | 6.37 – 11.21 |
Wards placedFinal match statistic reported by the match source. | 101.5 | 31 / 31 | 61.0 – 165.0 |
Wards clearedFinal match statistic reported by the match source. | 40.8 | 31 / 31 | 16.0 – 100.0 |
Control wards placedFinal match statistic reported by the match source. | 27.6 | 31 / 31 | 12.0 – 53.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.48 | 31 / 31 | 0.97 – 1.92 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,339.7 | 31 / 31 | 3,567.5 – 27,148.3 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,775.4 | 31 / 31 | 1,623.3 – 20,176.7 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.5 | 31 / 31 | 14.4 – 20.3 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.2 | 31 / 31 | 12.0 – 18.2 |
Game timeMean known game duration in minutes and seconds. | 31:13 | 31 / 31 | 22:34 – 47:59 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.2 | 31 / 31 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.7 | 31 / 31 | 0.0 – 3.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 31 / 31 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.6 | 14 / 31 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 6.1 | 31 / 31 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 38.7% | 31 / 31 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 48.4% | 31 / 31 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 35.5% | 31 / 31 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 58.1% | 31 / 31 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 38.7% | 31 / 31 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 85.7% | 14 / 31 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 31 team-games · 31 known results · Coverage varies by metric · — unavailable