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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
6 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 13.2 | 6 / 6 | 5.0 – 27.0 |
DeathsFinal match statistic reported by the match source. | 16.7 | 6 / 6 | 3.0 – 22.0 |
AssistsFinal match statistic reported by the match source. | — | 0 / 6 | — |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | — | 0 / 6 | — |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | — | 0 / 6 | — |
Kills + assistsKills plus assists, not a count of unique fights. | — | 0 / 6 | — |
Solo killsFinal match statistic reported by the match source. | — | 0 / 6 | — |
Double killsFinal match statistic reported by the match source. | — | 0 / 6 | — |
Triple killsFinal match statistic reported by the match source. | — | 0 / 6 | — |
Quadra killsFinal match statistic reported by the match source. | — | 0 / 6 | — |
Penta killsFinal match statistic reported by the match source. | — | 0 / 6 | — |
First bloodFinal match statistic reported by the match source. | — | 0 / 6 | — |
First blood assistFinal match statistic reported by the match source. | — | 0 / 6 | — |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 6 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 6 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | — | 0 / 6 | — |
Physical damageFinal match statistic reported by the match source. | — | 0 / 6 | — |
Magic damageFinal match statistic reported by the match source. | — | 0 / 6 | — |
True damageFinal match statistic reported by the match source. | — | 0 / 6 | — |
Team damage shareFinal match statistic reported by the match source. | — | 0 / 6 | — |
Damage / minFinal match statistic reported by the match source. | — | 0 / 6 | — |
Damage takenFinal match statistic reported by the match source. | — | 0 / 6 | — |
Damage mitigatedFinal match statistic reported by the match source. | — | 0 / 6 | — |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | — | 0 / 6 | — |
Gold spentFinal match statistic reported by the match source. | — | 0 / 6 | — |
Team gold shareFinal match statistic reported by the match source. | — | 0 / 6 | — |
Gold / minFinal match statistic reported by the match source. | — | 0 / 6 | — |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | — | 0 / 6 | — |
Total CSFinal match statistic reported by the match source. | — | 0 / 6 | — |
CS / minFinal match statistic reported by the match source. | — | 0 / 6 | — |
Turret plates takenFinal match statistic reported by the match source. | — | 0 / 6 | — |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | — | 0 / 6 | — |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -1,588.5 | 6 / 6 | -6,005.0 – +3,893.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | — | 0 / 6 | — |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | — | 0 / 6 | — |
Vision score / minFinal match statistic reported by the match source. | — | 0 / 6 | — |
Wards placedFinal match statistic reported by the match source. | — | 0 / 6 | — |
Wards clearedFinal match statistic reported by the match source. | — | 0 / 6 | — |
Control wards placedFinal match statistic reported by the match source. | — | 0 / 6 | — |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | — | 0 / 6 | — |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | — | 0 / 6 | — |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | — | 0 / 6 | — |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | — | 0 / 6 | — |
| General | |||
Champion levelFinal match statistic reported by the match source. | — | 0 / 6 | — |
Game timeMean known game duration in minutes and seconds. | 31:39 | 6 / 6 | 24:16 – 37:33 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.0 | 6 / 6 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.2 | 6 / 6 | 0.0 – 1.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.3 | 6 / 6 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 3.0 | 3 / 6 | 3.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 3.5 | 6 / 6 | 1.0 – 9.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 6 / 6 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 16.7% | 6 / 6 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 33.3% | 6 / 6 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 33.3% | 6 / 6 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 16.7% | 6 / 6 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 100.0% | 3 / 6 | 100.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 6 team-games · 6 known results · Coverage varies by metric · — unavailable