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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
53 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 11.6 | 53 / 53 | 0.0 – 31.0 |
DeathsFinal match statistic reported by the match source. | 17.5 | 53 / 53 | 1.0 – 33.0 |
AssistsFinal match statistic reported by the match source. | 26.0 | 53 / 53 | 0.0 – 70.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.14 | 53 / 53 | 0.00 – 34.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 63.6% | 52 / 53 | 47.5% – 87.7% |
Kills + assistsKills plus assists, not a count of unique fights. | 37.5 | 53 / 53 | 0.0 – 101.0 |
Solo killsFinal match statistic reported by the match source. | 0.6 | 53 / 53 | 0.0 – 3.0 |
Double killsFinal match statistic reported by the match source. | 1.2 | 53 / 53 | 0.0 – 4.0 |
Triple killsFinal match statistic reported by the match source. | 0.2 | 53 / 53 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 53 / 53 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 53 / 53 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 52.8% | 53 / 53 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 43.4% | 53 / 53 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 53 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 53 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 85,758.7 | 53 / 53 | 36,326.0 – 193,586.0 |
Physical damageFinal match statistic reported by the match source. | 42,472.4 | 53 / 53 | 11,790.0 – 86,328.0 |
Magic damageFinal match statistic reported by the match source. | 39,403.8 | 53 / 53 | 12,469.0 – 93,104.0 |
True damageFinal match statistic reported by the match source. | 3,878.5 | 53 / 53 | 131.0 – 20,520.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 53 / 53 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,612.1 | 53 / 53 | 1,506.3 – 4,163.7 |
Damage takenFinal match statistic reported by the match source. | 120,480.5 | 53 / 53 | 70,974.0 – 197,110.0 |
Damage mitigatedFinal match statistic reported by the match source. | 113,156.5 | 53 / 53 | 54,809.0 – 311,512.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 59,920.1 | 53 / 53 | 37,220.0 – 95,779.0 |
Gold spentFinal match statistic reported by the match source. | 56,242.5 | 53 / 53 | 35,980.0 – 92,140.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 53 / 53 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,858.9 | 53 / 53 | 1,530.3 – 2,287.4 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 93.9% | 53 / 53 | 82.1% – 101.0% |
Total CSFinal match statistic reported by the match source. | 1,108.7 | 53 / 53 | 678.0 – 1,694.0 |
CS / minFinal match statistic reported by the match source. | 34.7 | 53 / 53 | 27.9 – 39.5 |
Turret plates takenFinal match statistic reported by the match source. | 32.9 | 53 / 53 | 3.0 – 101.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -7.3 | 47 / 53 | -92.0 – +67.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -618.3 | 53 / 53 | -8,244.0 – +5,817.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -851.1 | 47 / 53 | -5,421.0 – +3,052.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 288.6 | 53 / 53 | 156.0 – 521.0 |
Vision score / minFinal match statistic reported by the match source. | 8.87 | 53 / 53 | 6.54 – 11.14 |
Wards placedFinal match statistic reported by the match source. | 99.0 | 53 / 53 | 54.0 – 179.0 |
Wards clearedFinal match statistic reported by the match source. | 47.1 | 53 / 53 | 20.0 – 96.0 |
Control wards placedFinal match statistic reported by the match source. | 30.9 | 53 / 53 | 10.0 – 63.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.43 | 53 / 53 | 0.93 – 2.02 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,873.5 | 53 / 53 | 3,324.9 – 70,974.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,418.5 | 53 / 53 | 1,240.7 – 52,201.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.5 | 53 / 53 | 15.3 – 22.1 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.3 | 53 / 53 | 11.8 – 18.2 |
Game timeMean known game duration in minutes and seconds. | 32:02 | 53 / 53 | 23:27 – 49:42 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.9 | 53 / 53 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 53 / 53 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 53 / 53 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.5 | 22 / 53 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 4.7 | 53 / 53 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 52.8% | 53 / 53 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 34.0% | 53 / 53 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 52.8% | 53 / 53 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 37.7% | 53 / 53 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 35.8% | 53 / 53 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 86.4% | 22 / 53 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 53 team-games · 53 known results · Coverage varies by metric · — unavailable