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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
6 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 17.2 | 6 / 6 | 5.0 – 27.0 |
DeathsFinal match statistic reported by the match source. | 22.3 | 6 / 6 | 6.0 – 33.0 |
AssistsFinal match statistic reported by the match source. | 32.7 | 6 / 6 | 8.0 – 56.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.23 | 6 / 6 | 0.50 – 10.50 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 58.4% | 6 / 6 | 50.4% – 67.5% |
Kills + assistsKills plus assists, not a count of unique fights. | 49.8 | 6 / 6 | 13.0 – 83.0 |
Solo killsFinal match statistic reported by the match source. | 1.7 | 6 / 6 | 0.0 – 3.0 |
Double killsFinal match statistic reported by the match source. | 1.5 | 6 / 6 | 0.0 – 4.0 |
Triple killsFinal match statistic reported by the match source. | 0.3 | 6 / 6 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 6 / 6 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 6 / 6 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 66.7% | 6 / 6 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 50.0% | 6 / 6 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 6 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 6 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 104,653.3 | 6 / 6 | 72,063.0 – 140,454.0 |
Physical damageFinal match statistic reported by the match source. | 54,257.0 | 6 / 6 | 34,679.0 – 80,301.0 |
Magic damageFinal match statistic reported by the match source. | 46,484.0 | 6 / 6 | 26,055.0 – 72,976.0 |
True damageFinal match statistic reported by the match source. | 3,907.7 | 6 / 6 | 734.0 – 5,818.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 6 / 6 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,225.0 | 6 / 6 | 2,634.8 – 4,163.7 |
Damage takenFinal match statistic reported by the match source. | 135,140.3 | 6 / 6 | 88,334.0 – 182,228.0 |
Damage mitigatedFinal match statistic reported by the match source. | 115,373.2 | 6 / 6 | 75,220.0 – 168,785.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 63,563.7 | 6 / 6 | 46,751.0 – 77,453.0 |
Gold spentFinal match statistic reported by the match source. | 58,912.8 | 6 / 6 | 44,528.0 – 75,185.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 6 / 6 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,980.3 | 6 / 6 | 1,709.4 – 2,287.4 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 92.7% | 6 / 6 | 86.3% – 97.1% |
Total CSFinal match statistic reported by the match source. | 1,074.3 | 6 / 6 | 892.0 – 1,339.0 |
CS / minFinal match statistic reported by the match source. | 33.4 | 6 / 6 | 30.9 – 35.7 |
Turret plates takenFinal match statistic reported by the match source. | 53.5 | 6 / 6 | 13.0 – 101.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +16.2 | 6 / 6 | -3.0 – +40.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +651.3 | 6 / 6 | -2,814.0 – +5,817.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +168.2 | 6 / 6 | -2,327.0 – +3,052.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 273.0 | 6 / 6 | 200.0 – 394.0 |
Vision score / minFinal match statistic reported by the match source. | 8.38 | 6 / 6 | 7.68 – 9.82 |
Wards placedFinal match statistic reported by the match source. | 91.3 | 6 / 6 | 80.0 – 112.0 |
Wards clearedFinal match statistic reported by the match source. | 44.8 | 6 / 6 | 27.0 – 68.0 |
Control wards placedFinal match statistic reported by the match source. | 28.3 | 6 / 6 | 22.0 – 37.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.65 | 6 / 6 | 1.34 – 1.90 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,051.1 | 6 / 6 | 4,094.7 – 14,722.3 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 2,846.1 | 6 / 6 | 1,798.1 – 9,524.3 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 16.9 | 6 / 6 | 15.3 – 19.3 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.5 | 6 / 6 | 13.6 – 17.2 |
Game timeMean known game duration in minutes and seconds. | 32:13 | 6 / 6 | 24:59 – 40:07 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.0 | 6 / 6 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.7 | 6 / 6 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.8 | 6 / 6 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 3.0 | 2 / 6 | 3.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 6.5 | 6 / 6 | 2.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 66.7% | 6 / 6 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 66.7% | 6 / 6 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 66.7% | 6 / 6 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 83.3% | 6 / 6 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 6 / 6 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 100.0% | 2 / 6 | 100.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 6 team-games · 6 known results · Coverage varies by metric · — unavailable