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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
15 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 9.6 | 15 / 15 | 0.0 – 24.0 |
DeathsFinal match statistic reported by the match source. | 19.1 | 15 / 15 | 7.0 – 32.0 |
AssistsFinal match statistic reported by the match source. | 23.0 | 15 / 15 | 0.0 – 70.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 1.70 | 15 / 15 | 0.00 – 11.57 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 63.5% | 14 / 15 | 48.0% – 80.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 32.6 | 15 / 15 | 0.0 – 94.0 |
Solo killsFinal match statistic reported by the match source. | 0.2 | 15 / 15 | 0.0 – 2.0 |
Double killsFinal match statistic reported by the match source. | 0.7 | 15 / 15 | 0.0 – 4.0 |
Triple killsFinal match statistic reported by the match source. | 0.1 | 15 / 15 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 15 / 15 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 15 / 15 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 40.0% | 15 / 15 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 26.7% | 15 / 15 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 15 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 15 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 83,427.0 | 15 / 15 | 36,326.0 – 193,586.0 |
Physical damageFinal match statistic reported by the match source. | 41,394.7 | 15 / 15 | 15,886.0 – 86,328.0 |
Magic damageFinal match statistic reported by the match source. | 35,956.3 | 15 / 15 | 12,469.0 – 93,104.0 |
True damageFinal match statistic reported by the match source. | 6,072.3 | 15 / 15 | 422.0 – 20,520.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 15 / 15 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,532.3 | 15 / 15 | 1,506.3 – 4,137.9 |
Damage takenFinal match statistic reported by the match source. | 115,513.5 | 15 / 15 | 83,554.0 – 197,110.0 |
Damage mitigatedFinal match statistic reported by the match source. | 111,629.3 | 15 / 15 | 64,739.0 – 259,843.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 56,988.9 | 15 / 15 | 37,220.0 – 95,779.0 |
Gold spentFinal match statistic reported by the match source. | 54,267.8 | 15 / 15 | 35,980.0 – 87,840.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 15 / 15 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,787.5 | 15 / 15 | 1,530.3 – 2,071.4 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 95.2% | 15 / 15 | 86.2% – 101.0% |
Total CSFinal match statistic reported by the match source. | 1,076.1 | 15 / 15 | 678.0 – 1,685.0 |
CS / minFinal match statistic reported by the match source. | 34.2 | 15 / 15 | 27.9 – 36.7 |
Turret plates takenFinal match statistic reported by the match source. | 26.7 | 15 / 15 | 3.0 – 79.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -18.8 | 13 / 15 | -71.0 – +46.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -2,234.9 | 15 / 15 | -8,244.0 – +1,726.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -2,266.7 | 13 / 15 | -5,421.0 – +629.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 279.1 | 15 / 15 | 156.0 – 521.0 |
Vision score / minFinal match statistic reported by the match source. | 8.63 | 15 / 15 | 6.54 – 11.14 |
Wards placedFinal match statistic reported by the match source. | 99.4 | 15 / 15 | 54.0 – 179.0 |
Wards clearedFinal match statistic reported by the match source. | 44.3 | 15 / 15 | 25.0 – 77.0 |
Control wards placedFinal match statistic reported by the match source. | 29.4 | 15 / 15 | 10.0 – 63.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.46 | 15 / 15 | 0.93 – 2.02 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,037.3 | 15 / 15 | 3,324.9 – 21,690.7 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 2,978.5 | 15 / 15 | 1,240.7 – 11,279.3 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.9 | 15 / 15 | 16.2 – 22.1 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 14.7 | 15 / 15 | 11.8 – 18.2 |
Game timeMean known game duration in minutes and seconds. | 31:24 | 15 / 15 | 23:27 – 46:47 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.5 | 15 / 15 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 15 / 15 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.3 | 15 / 15 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.4 | 5 / 15 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 3.9 | 15 / 15 | 0.0 – 10.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 40.0% | 15 / 15 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 20.0% | 15 / 15 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 33.3% | 15 / 15 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 26.7% | 15 / 15 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 13.3% | 15 / 15 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 80.0% | 5 / 15 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 15 team-games · 15 known results · Coverage varies by metric · — unavailable