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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
15 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 10.3 | 15 / 15 | 4.0 – 23.0 |
DeathsFinal match statistic reported by the match source. | 17.5 | 15 / 15 | 1.0 – 25.0 |
AssistsFinal match statistic reported by the match source. | 22.3 | 15 / 15 | 6.0 – 65.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 1.86 | 15 / 15 | 0.48 – 34.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 61.1% | 15 / 15 | 47.5% – 81.9% |
Kills + assistsKills plus assists, not a count of unique fights. | 32.6 | 15 / 15 | 10.0 – 86.0 |
Solo killsFinal match statistic reported by the match source. | 0.7 | 15 / 15 | 0.0 – 3.0 |
Double killsFinal match statistic reported by the match source. | 1.0 | 15 / 15 | 0.0 – 4.0 |
Triple killsFinal match statistic reported by the match source. | 0.1 | 15 / 15 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 15 / 15 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 15 / 15 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 66.7% | 15 / 15 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 53.3% | 15 / 15 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 15 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 15 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 81,812.4 | 15 / 15 | 45,400.0 – 135,301.0 |
Physical damageFinal match statistic reported by the match source. | 40,443.2 | 15 / 15 | 18,824.0 – 82,114.0 |
Magic damageFinal match statistic reported by the match source. | 38,662.2 | 15 / 15 | 18,617.0 – 60,737.0 |
True damageFinal match statistic reported by the match source. | 2,703.2 | 15 / 15 | 131.0 – 6,023.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 15 / 15 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,534.1 | 15 / 15 | 1,788.2 – 3,332.4 |
Damage takenFinal match statistic reported by the match source. | 121,719.8 | 15 / 15 | 70,974.0 – 184,244.0 |
Damage mitigatedFinal match statistic reported by the match source. | 112,807.7 | 15 / 15 | 54,809.0 – 311,512.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 57,968.8 | 15 / 15 | 41,476.0 – 84,436.0 |
Gold spentFinal match statistic reported by the match source. | 54,291.0 | 15 / 15 | 40,185.0 – 75,805.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 15 / 15 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,825.8 | 15 / 15 | 1,645.4 – 2,102.9 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 93.7% | 15 / 15 | 86.3% – 100.0% |
Total CSFinal match statistic reported by the match source. | 1,079.7 | 15 / 15 | 789.0 – 1,355.0 |
CS / minFinal match statistic reported by the match source. | 34.4 | 15 / 15 | 31.7 – 39.5 |
Turret plates takenFinal match statistic reported by the match source. | 27.8 | 15 / 15 | 4.0 – 80.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -7.3 | 15 / 15 | -67.0 – +67.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -521.0 | 15 / 15 | -3,788.0 – +2,919.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -789.0 | 15 / 15 | -4,904.0 – +1,905.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 272.6 | 15 / 15 | 175.0 – 425.0 |
Vision score / minFinal match statistic reported by the match source. | 8.51 | 15 / 15 | 7.09 – 10.18 |
Wards placedFinal match statistic reported by the match source. | 92.9 | 15 / 15 | 60.0 – 129.0 |
Wards clearedFinal match statistic reported by the match source. | 43.9 | 15 / 15 | 20.0 – 81.0 |
Control wards placedFinal match statistic reported by the match source. | 27.9 | 15 / 15 | 15.0 – 51.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.41 | 15 / 15 | 0.97 – 1.81 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,942.2 | 15 / 15 | 4,378.8 – 70,974.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,306.2 | 15 / 15 | 1,659.0 – 52,201.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.6 | 15 / 15 | 15.9 – 21.9 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.2 | 15 / 15 | 12.2 – 18.2 |
Game timeMean known game duration in minutes and seconds. | 31:37 | 15 / 15 | 24:41 – 42:47 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.7 | 15 / 15 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 15 / 15 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.3 | 15 / 15 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.6 | 8 / 15 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 4.3 | 15 / 15 | 0.0 – 10.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 66.7% | 15 / 15 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 40.0% | 15 / 15 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 40.0% | 15 / 15 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 33.3% | 15 / 15 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 33.3% | 15 / 15 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 87.5% | 8 / 15 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 15 team-games · 15 known results · Coverage varies by metric · — unavailable