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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
17 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 12.5 | 17 / 17 | 1.0 – 31.0 |
DeathsFinal match statistic reported by the match source. | 14.4 | 17 / 17 | 4.0 – 23.0 |
AssistsFinal match statistic reported by the match source. | 29.5 | 17 / 17 | 3.0 – 70.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.91 | 17 / 17 | 0.27 – 13.75 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 67.7% | 17 / 17 | 49.1% – 87.7% |
Kills + assistsKills plus assists, not a count of unique fights. | 41.9 | 17 / 17 | 4.0 – 101.0 |
Solo killsFinal match statistic reported by the match source. | 0.5 | 17 / 17 | 0.0 – 3.0 |
Double killsFinal match statistic reported by the match source. | 1.6 | 17 / 17 | 0.0 – 4.0 |
Triple killsFinal match statistic reported by the match source. | 0.4 | 17 / 17 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 17 / 17 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 17 / 17 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 47.1% | 17 / 17 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 47.1% | 17 / 17 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 17 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 17 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 84,629.3 | 17 / 17 | 40,790.0 – 146,137.0 |
Physical damageFinal match statistic reported by the match source. | 41,054.5 | 17 / 17 | 11,790.0 – 75,303.0 |
Magic damageFinal match statistic reported by the match source. | 40,601.1 | 17 / 17 | 18,670.0 – 87,301.0 |
True damageFinal match statistic reported by the match source. | 2,969.5 | 17 / 17 | 171.0 – 8,220.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 17 / 17 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,535.2 | 17 / 17 | 1,569.5 – 3,931.9 |
Damage takenFinal match statistic reported by the match source. | 118,595.5 | 17 / 17 | 82,612.0 – 182,303.0 |
Damage mitigatedFinal match statistic reported by the match source. | 114,029.3 | 17 / 17 | 60,839.0 – 183,259.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 62,942.1 | 17 / 17 | 39,247.0 – 95,575.0 |
Gold spentFinal match statistic reported by the match source. | 58,764.3 | 17 / 17 | 38,270.0 – 92,140.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 17 / 17 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,908.2 | 17 / 17 | 1,630.8 – 2,211.2 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 93.4% | 17 / 17 | 82.1% – 98.8% |
Total CSFinal match statistic reported by the match source. | 1,175.2 | 17 / 17 | 832.0 – 1,694.0 |
CS / minFinal match statistic reported by the match source. | 35.8 | 17 / 17 | 31.8 – 39.4 |
Turret plates takenFinal match statistic reported by the match source. | 35.6 | 17 / 17 | 4.0 – 86.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -6.8 | 13 / 17 | -92.0 – +45.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +274.3 | 17 / 17 | -2,874.0 – +3,731.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +22.3 | 13 / 17 | -3,160.0 – +3,013.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 316.6 | 17 / 17 | 199.0 – 518.0 |
Vision score / minFinal match statistic reported by the match source. | 9.57 | 17 / 17 | 8.27 – 10.93 |
Wards placedFinal match statistic reported by the match source. | 106.8 | 17 / 17 | 74.0 – 160.0 |
Wards clearedFinal match statistic reported by the match source. | 53.1 | 17 / 17 | 35.0 – 96.0 |
Control wards placedFinal match statistic reported by the match source. | 35.8 | 17 / 17 | 22.0 – 62.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.34 | 17 / 17 | 0.95 – 1.89 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 8,229.1 | 17 / 17 | 5,163.3 – 22,033.8 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 4,367.4 | 17 / 17 | 2,452.9 – 15,570.8 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.7 | 17 / 17 | 15.9 – 21.4 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.8 | 17 / 17 | 12.6 – 18.0 |
Game timeMean known game duration in minutes and seconds. | 32:52 | 17 / 17 | 24:04 – 49:42 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.5 | 17 / 17 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 17 / 17 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 17 / 17 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.1 | 7 / 17 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 5.2 | 17 / 17 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 47.1% | 17 / 17 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 29.4% | 17 / 17 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 76.5% | 17 / 17 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 35.3% | 17 / 17 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 52.9% | 17 / 17 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 85.7% | 7 / 17 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 17 team-games · 17 known results · Coverage varies by metric · — unavailable