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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
1 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 7.0 | 1 / 1 | 7.0 – 7.0 |
DeathsFinal match statistic reported by the match source. | 23.0 | 1 / 1 | 23.0 – 23.0 |
AssistsFinal match statistic reported by the match source. | 15.0 | 1 / 1 | 15.0 – 15.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 0.96 | 1 / 1 | 0.96 – 0.96 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 62.9% | 1 / 1 | 62.9% – 62.9% |
Kills + assistsKills plus assists, not a count of unique fights. | 22.0 | 1 / 1 | 22.0 – 22.0 |
Solo killsFinal match statistic reported by the match source. | 1.0 | 1 / 1 | 1.0 – 1.0 |
Double killsFinal match statistic reported by the match source. | 0.0 | 1 / 1 | 0.0 – 0.0 |
Triple killsFinal match statistic reported by the match source. | 0.0 | 1 / 1 | 0.0 – 0.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 1 / 1 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 1 / 1 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 0.0% | 1 / 1 | 0.0% – 0.0% |
First blood assistFinal match statistic reported by the match source. | 0.0% | 1 / 1 | 0.0% – 0.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 1 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 1 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 71,033.0 | 1 / 1 | 71,033.0 – 71,033.0 |
Physical damageFinal match statistic reported by the match source. | 38,781.0 | 1 / 1 | 38,781.0 – 38,781.0 |
Magic damageFinal match statistic reported by the match source. | 29,986.0 | 1 / 1 | 29,986.0 – 29,986.0 |
True damageFinal match statistic reported by the match source. | 2,261.0 | 1 / 1 | 2,261.0 – 2,261.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 1 / 1 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,816.9 | 1 / 1 | 2,816.9 – 2,816.9 |
Damage takenFinal match statistic reported by the match source. | 103,237.0 | 1 / 1 | 103,237.0 – 103,237.0 |
Damage mitigatedFinal match statistic reported by the match source. | 68,605.0 | 1 / 1 | 68,605.0 – 68,605.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 43,267.0 | 1 / 1 | 43,267.0 – 43,267.0 |
Gold spentFinal match statistic reported by the match source. | 41,538.0 | 1 / 1 | 41,538.0 – 41,538.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 1 / 1 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,715.8 | 1 / 1 | 1,715.8 – 1,715.8 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 96.0% | 1 / 1 | 96.0% – 96.0% |
Total CSFinal match statistic reported by the match source. | 752.0 | 1 / 1 | 752.0 – 752.0 |
CS / minFinal match statistic reported by the match source. | 29.8 | 1 / 1 | 29.8 – 29.8 |
Turret plates takenFinal match statistic reported by the match source. | 12.0 | 1 / 1 | 12.0 – 12.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -129.0 | 1 / 1 | -129.0 – -129.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -9,443.0 | 1 / 1 | -9,443.0 – -9,443.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -6,126.0 | 1 / 1 | -6,126.0 – -6,126.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 149.0 | 1 / 1 | 149.0 – 149.0 |
Vision score / minFinal match statistic reported by the match source. | 5.91 | 1 / 1 | 5.91 – 5.91 |
Wards placedFinal match statistic reported by the match source. | 56.0 | 1 / 1 | 56.0 – 56.0 |
Wards clearedFinal match statistic reported by the match source. | 17.0 | 1 / 1 | 17.0 – 17.0 |
Control wards placedFinal match statistic reported by the match source. | 6.0 | 1 / 1 | 6.0 – 6.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.64 | 1 / 1 | 1.64 – 1.64 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 4,488.6 | 1 / 1 | 4,488.6 – 4,488.6 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 1,881.2 | 1 / 1 | 1,881.2 – 1,881.2 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.4 | 1 / 1 | 17.4 – 17.4 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 12.8 | 1 / 1 | 12.8 – 12.8 |
Game timeMean known game duration in minutes and seconds. | 25:13 | 1 / 1 | 25:13 – 25:13 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 0.0 | 1 / 1 | 0.0 – 0.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.0 | 1 / 1 | 0.0 – 0.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.0 | 1 / 1 | 0.0 – 0.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | — | 0 / 1 | — |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 1.0 | 1 / 1 | 1.0 – 1.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 0.0% | 1 / 1 | 0.0% – 0.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 0.0% | 1 / 1 | 0.0% – 0.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 0.0% | 1 / 1 | 0.0% – 0.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 0.0% | 1 / 1 | 0.0% – 0.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 0.0% | 1 / 1 | 0.0% – 0.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | — | 0 / 1 | — |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 1 team-games · 1 known results · Coverage varies by metric · — unavailable