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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
50 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 19.2 | 50 / 50 | 5.0 – 36.0 |
DeathsFinal match statistic reported by the match source. | 17.5 | 50 / 50 | 6.0 – 33.0 |
AssistsFinal match statistic reported by the match source. | 44.3 | 45 / 50 | 11.0 – 101.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.74 | 45 / 50 | 0.60 – 13.83 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 66.5% | 45 / 50 | 49.3% – 80.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 63.5 | 45 / 50 | 16.0 – 137.0 |
Solo killsFinal match statistic reported by the match source. | 1.1 | 45 / 50 | 0.0 – 9.0 |
Double killsFinal match statistic reported by the match source. | 2.2 | 45 / 50 | 0.0 – 5.0 |
Triple killsFinal match statistic reported by the match source. | 0.3 | 45 / 50 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 45 / 50 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 45 / 50 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 62.2% | 45 / 50 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 55.6% | 45 / 50 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 916.0 | 1 / 50 | 916.0 – 916.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 118.0 | 1 / 50 | 118.0 – 118.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 101,321.4 | 45 / 50 | 54,001.0 – 158,981.0 |
Physical damageFinal match statistic reported by the match source. | 50,953.8 | 45 / 50 | 26,851.0 – 83,286.0 |
Magic damageFinal match statistic reported by the match source. | 45,942.8 | 45 / 50 | 21,297.0 – 88,263.0 |
True damageFinal match statistic reported by the match source. | 4,420.4 | 45 / 50 | 769.0 – 11,626.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 45 / 50 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,016.2 | 45 / 50 | 1,631.9 – 4,461.1 |
Damage takenFinal match statistic reported by the match source. | 128,621.5 | 45 / 50 | 80,956.0 – 201,125.0 |
Damage mitigatedFinal match statistic reported by the match source. | 128,716.1 | 45 / 50 | 50,592.0 – 271,760.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 66,584.9 | 45 / 50 | 40,835.0 – 91,037.0 |
Gold spentFinal match statistic reported by the match source. | 61,367.3 | 45 / 50 | 39,240.0 – 82,500.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 45 / 50 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,993.9 | 45 / 50 | 1,682.8 – 2,406.5 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 92.2% | 45 / 50 | 82.6% – 98.5% |
Total CSFinal match statistic reported by the match source. | 1,130.6 | 45 / 50 | 758.0 – 1,577.0 |
CS / minFinal match statistic reported by the match source. | 33.8 | 45 / 50 | 29.6 – 39.3 |
Turret plates takenFinal match statistic reported by the match source. | 51.0 | 45 / 50 | 3.0 – 112.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +12.4 | 43 / 50 | -80.0 – +143.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +670.1 | 48 / 50 | -5,407.0 – +6,512.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +364.6 | 43 / 50 | -4,731.0 – +5,274.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 286.1 | 45 / 50 | 173.0 – 474.0 |
Vision score / minFinal match statistic reported by the match source. | 8.45 | 45 / 50 | 6.58 – 10.71 |
Wards placedFinal match statistic reported by the match source. | 109.0 | 45 / 50 | 64.0 – 177.0 |
Wards clearedFinal match statistic reported by the match source. | 39.0 | 45 / 50 | 18.0 – 74.0 |
Control wards placedFinal match statistic reported by the match source. | 30.0 | 45 / 50 | 10.0 – 60.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.52 | 45 / 50 | 0.88 – 1.99 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,575.9 | 45 / 50 | 3,848.6 – 17,376.3 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,921.9 | 45 / 50 | 1,361.2 – 10,414.3 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.0 | 45 / 50 | 14.5 – 21.0 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 16.0 | 45 / 50 | 12.4 – 18.2 |
Game timeMean known game duration in minutes and seconds. | 33:40 | 50 / 50 | 24:11 – 46:11 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.6 | 50 / 50 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.8 | 50 / 50 | 0.0 – 3.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 50 / 50 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.4 | 33 / 50 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 6.6 | 50 / 50 | 0.0 – 12.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 64.0% | 50 / 50 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 52.0% | 50 / 50 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 40.0% | 50 / 50 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 52.0% | 50 / 50 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 54.0% | 50 / 50 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 66.7% | 33 / 50 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 50 team-games · 49 known results · Coverage varies by metric · — unavailable