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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
25 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 19.0 | 25 / 25 | 6.0 – 35.0 |
DeathsFinal match statistic reported by the match source. | 17.3 | 25 / 25 | 6.0 – 33.0 |
AssistsFinal match statistic reported by the match source. | 43.6 | 25 / 25 | 12.0 – 79.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.62 | 25 / 25 | 0.60 – 13.83 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 66.0% | 25 / 25 | 55.2% – 78.3% |
Kills + assistsKills plus assists, not a count of unique fights. | 62.5 | 25 / 25 | 18.0 – 113.0 |
Solo killsFinal match statistic reported by the match source. | 0.7 | 25 / 25 | 0.0 – 2.0 |
Double killsFinal match statistic reported by the match source. | 2.1 | 25 / 25 | 0.0 – 4.0 |
Triple killsFinal match statistic reported by the match source. | 0.3 | 25 / 25 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 25 / 25 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 25 / 25 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 80.0% | 25 / 25 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 80.0% | 25 / 25 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 25 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 25 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 97,399.8 | 25 / 25 | 54,001.0 – 144,471.0 |
Physical damageFinal match statistic reported by the match source. | 51,429.9 | 25 / 25 | 26,851.0 – 79,891.0 |
Magic damageFinal match statistic reported by the match source. | 41,506.3 | 25 / 25 | 21,297.0 – 60,872.0 |
True damageFinal match statistic reported by the match source. | 4,458.9 | 25 / 25 | 769.0 – 10,859.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 25 / 25 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,007.3 | 25 / 25 | 2,225.3 – 4,461.1 |
Damage takenFinal match statistic reported by the match source. | 123,291.5 | 25 / 25 | 80,956.0 – 183,789.0 |
Damage mitigatedFinal match statistic reported by the match source. | 118,433.6 | 25 / 25 | 50,592.0 – 248,514.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 64,768.0 | 25 / 25 | 40,835.0 – 91,037.0 |
Gold spentFinal match statistic reported by the match source. | 59,524.4 | 25 / 25 | 39,240.0 – 82,500.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 25 / 25 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 2,009.9 | 25 / 25 | 1,682.8 – 2,406.5 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 91.9% | 25 / 25 | 82.6% – 97.2% |
Total CSFinal match statistic reported by the match source. | 1,076.5 | 25 / 25 | 758.0 – 1,521.0 |
CS / minFinal match statistic reported by the match source. | 33.5 | 25 / 25 | 30.3 – 36.5 |
Turret plates takenFinal match statistic reported by the match source. | 57.5 | 25 / 25 | 3.0 – 112.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +15.8 | 25 / 25 | -80.0 – +143.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +1,107.9 | 25 / 25 | -5,407.0 – +6,512.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +459.4 | 25 / 25 | -4,731.0 – +5,274.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 283.5 | 25 / 25 | 173.0 – 448.0 |
Vision score / minFinal match statistic reported by the match source. | 8.66 | 25 / 25 | 7.13 – 9.82 |
Wards placedFinal match statistic reported by the match source. | 109.2 | 25 / 25 | 73.0 – 177.0 |
Wards clearedFinal match statistic reported by the match source. | 37.0 | 25 / 25 | 18.0 – 66.0 |
Control wards placedFinal match statistic reported by the match source. | 34.3 | 25 / 25 | 16.0 – 60.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.50 | 25 / 25 | 1.18 – 1.85 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,134.9 | 25 / 25 | 3,848.6 – 17,085.5 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,748.1 | 25 / 25 | 1,361.2 – 10,414.3 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 16.6 | 25 / 25 | 14.5 – 19.5 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.6 | 25 / 25 | 12.4 – 18.0 |
Game timeMean known game duration in minutes and seconds. | 32:19 | 25 / 25 | 24:11 – 46:11 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.4 | 25 / 25 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.8 | 25 / 25 | 0.0 – 3.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 25 / 25 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.4 | 18 / 25 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 7.1 | 25 / 25 | 0.0 – 12.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 80.0% | 25 / 25 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 56.0% | 25 / 25 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 40.0% | 25 / 25 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 60.0% | 25 / 25 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 60.0% | 25 / 25 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 66.7% | 18 / 25 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 25 team-games · 25 known results · Coverage varies by metric · — unavailable