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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
17 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 20.8 | 17 / 17 | 5.0 – 36.0 |
DeathsFinal match statistic reported by the match source. | 17.4 | 17 / 17 | 7.0 – 29.0 |
AssistsFinal match statistic reported by the match source. | 47.7 | 17 / 17 | 11.0 – 101.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.95 | 17 / 17 | 0.70 – 12.14 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 66.4% | 17 / 17 | 49.3% – 80.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 68.5 | 17 / 17 | 16.0 – 137.0 |
Solo killsFinal match statistic reported by the match source. | 1.7 | 17 / 17 | 0.0 – 9.0 |
Double killsFinal match statistic reported by the match source. | 2.5 | 17 / 17 | 0.0 – 5.0 |
Triple killsFinal match statistic reported by the match source. | 0.5 | 17 / 17 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 17 / 17 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 17 / 17 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 35.3% | 17 / 17 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 17.6% | 17 / 17 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 916.0 | 1 / 17 | 916.0 – 916.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 118.0 | 1 / 17 | 118.0 – 118.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 108,988.9 | 17 / 17 | 68,946.0 – 158,981.0 |
Physical damageFinal match statistic reported by the match source. | 52,307.8 | 17 / 17 | 29,014.0 – 83,286.0 |
Magic damageFinal match statistic reported by the match source. | 52,203.9 | 17 / 17 | 26,397.0 – 88,263.0 |
True damageFinal match statistic reported by the match source. | 4,472.9 | 17 / 17 | 805.0 – 11,626.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 17 / 17 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,157.8 | 17 / 17 | 2,326.3 – 4,090.4 |
Damage takenFinal match statistic reported by the match source. | 136,785.2 | 17 / 17 | 91,930.0 – 201,125.0 |
Damage mitigatedFinal match statistic reported by the match source. | 139,717.5 | 17 / 17 | 68,077.0 – 271,760.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 67,947.0 | 17 / 17 | 52,577.0 – 85,431.0 |
Gold spentFinal match statistic reported by the match source. | 62,839.3 | 17 / 17 | 50,845.0 – 80,950.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 17 / 17 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,991.3 | 17 / 17 | 1,685.2 – 2,360.4 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 92.5% | 17 / 17 | 83.6% – 98.5% |
Total CSFinal match statistic reported by the match source. | 1,163.0 | 17 / 17 | 993.0 – 1,552.0 |
CS / minFinal match statistic reported by the match source. | 34.1 | 17 / 17 | 29.6 – 39.3 |
Turret plates takenFinal match statistic reported by the match source. | 44.4 | 17 / 17 | 13.0 – 82.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +11.1 | 17 / 17 | -44.0 – +58.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +284.5 | 17 / 17 | -3,567.0 – +6,066.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +370.5 | 17 / 17 | -2,814.0 – +4,804.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 271.6 | 17 / 17 | 192.0 – 396.0 |
Vision score / minFinal match statistic reported by the match source. | 7.87 | 17 / 17 | 6.58 – 9.27 |
Wards placedFinal match statistic reported by the match source. | 103.8 | 17 / 17 | 64.0 – 140.0 |
Wards clearedFinal match statistic reported by the match source. | 38.0 | 17 / 17 | 22.0 – 57.0 |
Control wards placedFinal match statistic reported by the match source. | 21.8 | 17 / 17 | 10.0 – 33.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.60 | 17 / 17 | 1.15 – 1.99 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,882.5 | 17 / 17 | 4,707.6 – 17,376.3 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,915.6 | 17 / 17 | 2,276.7 – 9,441.6 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.1 | 17 / 17 | 14.6 – 21.0 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 16.4 | 17 / 17 | 13.8 – 18.2 |
Game timeMean known game duration in minutes and seconds. | 34:17 | 17 / 17 | 27:31 – 45:50 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.6 | 17 / 17 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.8 | 17 / 17 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 17 / 17 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.5 | 13 / 17 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 6.1 | 17 / 17 | 1.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 35.3% | 17 / 17 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 52.9% | 17 / 17 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 29.4% | 17 / 17 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 35.3% | 17 / 17 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 52.9% | 17 / 17 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 76.9% | 13 / 17 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 17 team-games · 17 known results · Coverage varies by metric · — unavailable