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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
8 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 16.8 | 8 / 8 | 5.0 – 34.0 |
DeathsFinal match statistic reported by the match source. | 18.4 | 8 / 8 | 10.0 – 27.0 |
AssistsFinal match statistic reported by the match source. | 31.7 | 3 / 8 | 18.0 – 56.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.54 | 3 / 8 | 2.23 – 5.43 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 71.2% | 3 / 8 | 65.0% – 76.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 43.7 | 3 / 8 | 26.0 – 76.0 |
Solo killsFinal match statistic reported by the match source. | 0.3 | 3 / 8 | 0.0 – 1.0 |
Double killsFinal match statistic reported by the match source. | 1.3 | 3 / 8 | 0.0 – 3.0 |
Triple killsFinal match statistic reported by the match source. | 0.0 | 3 / 8 | 0.0 – 0.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 3 / 8 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 3 / 8 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 66.7% | 3 / 8 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 66.7% | 3 / 8 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 8 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 8 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 90,552.7 | 3 / 8 | 59,457.0 – 112,474.0 |
Physical damageFinal match statistic reported by the match source. | 39,313.3 | 3 / 8 | 27,260.0 – 59,346.0 |
Magic damageFinal match statistic reported by the match source. | 47,434.0 | 3 / 8 | 29,242.0 – 65,111.0 |
True damageFinal match statistic reported by the match source. | 3,801.7 | 3 / 8 | 2,951.0 – 5,175.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 3 / 8 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,288.1 | 3 / 8 | 1,631.9 – 2,690.5 |
Damage takenFinal match statistic reported by the match source. | 126,777.0 | 3 / 8 | 94,059.0 – 145,304.0 |
Damage mitigatedFinal match statistic reported by the match source. | 152,063.0 | 3 / 8 | 105,730.0 – 182,087.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 74,007.3 | 3 / 8 | 64,872.0 – 89,945.0 |
Gold spentFinal match statistic reported by the match source. | 68,383.3 | 3 / 8 | 61,520.0 – 80,960.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 3 / 8 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,875.8 | 3 / 8 | 1,750.1 – 2,032.7 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 92.4% | 3 / 8 | 90.0% – 96.6% |
Total CSFinal match statistic reported by the match source. | 1,398.0 | 3 / 8 | 1,273.0 – 1,577.0 |
CS / minFinal match statistic reported by the match source. | 35.6 | 3 / 8 | 34.3 – 36.9 |
Turret plates takenFinal match statistic reported by the match source. | 33.7 | 3 / 8 | 16.0 – 54.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -49.0 | 1 / 8 | -49.0 – -49.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -61.8 | 6 / 8 | -3,395.0 – +4,076.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -2,106.0 | 1 / 8 | -2,106.0 – -2,106.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 390.3 | 3 / 8 | 322.0 – 474.0 |
Vision score / minFinal match statistic reported by the match source. | 9.90 | 3 / 8 | 8.69 – 10.71 |
Wards placedFinal match statistic reported by the match source. | 136.3 | 3 / 8 | 125.0 – 155.0 |
Wards clearedFinal match statistic reported by the match source. | 61.0 | 3 / 8 | 53.0 – 74.0 |
Control wards placedFinal match statistic reported by the match source. | 40.7 | 3 / 8 | 31.0 – 49.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.22 | 3 / 8 | 0.88 – 1.54 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 10,279.2 | 3 / 8 | 9,405.9 – 11,177.2 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 6,000.6 | 3 / 8 | 4,990.2 – 6,720.5 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.9 | 3 / 8 | 17.5 – 20.0 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 17.0 | 3 / 8 | 16.4 – 18.0 |
Game timeMean known game duration in minutes and seconds. | 36:34 | 8 / 8 | 26:51 – 44:15 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.8 | 8 / 8 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.8 | 8 / 8 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 8 / 8 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.0 | 2 / 8 | 2.0 – 2.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 6.1 | 8 / 8 | 2.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 75.0% | 8 / 8 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 37.5% | 8 / 8 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 62.5% | 8 / 8 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 62.5% | 8 / 8 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 37.5% | 8 / 8 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 0.0% | 2 / 8 | 0.0% – 0.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 8 team-games · 7 known results · Coverage varies by metric · — unavailable