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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
17 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 17.3 | 17 / 17 | 6.0 – 29.0 |
DeathsFinal match statistic reported by the match source. | 14.6 | 17 / 17 | 6.0 – 38.0 |
AssistsFinal match statistic reported by the match source. | 35.6 | 17 / 17 | 7.0 – 59.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.61 | 17 / 17 | 0.75 – 11.67 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 61.4% | 17 / 17 | 37.5% – 83.8% |
Kills + assistsKills plus assists, not a count of unique fights. | 52.9 | 17 / 17 | 15.0 – 88.0 |
Solo killsFinal match statistic reported by the match source. | 1.8 | 17 / 17 | 0.0 – 4.0 |
Double killsFinal match statistic reported by the match source. | 1.5 | 17 / 17 | 0.0 – 3.0 |
Triple killsFinal match statistic reported by the match source. | 0.2 | 17 / 17 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 17 / 17 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 17 / 17 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 64.7% | 17 / 17 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 41.2% | 17 / 17 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 17 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 17 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 100,865.4 | 17 / 17 | 58,704.0 – 215,114.0 |
Physical damageFinal match statistic reported by the match source. | 49,558.4 | 17 / 17 | 29,844.0 – 124,825.0 |
Magic damageFinal match statistic reported by the match source. | 46,205.2 | 17 / 17 | 20,368.0 – 83,257.0 |
True damageFinal match statistic reported by the match source. | 5,097.8 | 17 / 17 | 330.0 – 14,858.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 17 / 17 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,937.1 | 17 / 17 | 1,746.3 – 4,035.9 |
Damage takenFinal match statistic reported by the match source. | 130,094.4 | 17 / 17 | 72,296.0 – 338,288.0 |
Damage mitigatedFinal match statistic reported by the match source. | 128,457.1 | 17 / 17 | 75,496.0 – 302,192.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 67,995.3 | 17 / 17 | 51,142.0 – 102,795.0 |
Gold spentFinal match statistic reported by the match source. | 63,696.4 | 17 / 17 | 48,356.0 – 107,723.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 17 / 17 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 2,022.4 | 17 / 17 | 1,699.1 – 2,298.8 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 93.7% | 17 / 17 | 86.3% – 104.8% |
Total CSFinal match statistic reported by the match source. | 1,196.6 | 17 / 17 | 972.0 – 1,586.0 |
CS / minFinal match statistic reported by the match source. | 35.7 | 17 / 17 | 29.8 – 38.1 |
Turret plates takenFinal match statistic reported by the match source. | 49.4 | 17 / 17 | 11.0 – 88.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +26.6 | 17 / 17 | -46.0 – +70.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +1,019.4 | 17 / 17 | -3,168.0 – +5,536.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +983.9 | 17 / 17 | -3,399.0 – +3,030.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 340.6 | 17 / 17 | 247.0 – 561.0 |
Vision score / minFinal match statistic reported by the match source. | 9.98 | 17 / 17 | 8.63 – 11.32 |
Wards placedFinal match statistic reported by the match source. | 131.0 | 17 / 17 | 91.0 – 206.0 |
Wards clearedFinal match statistic reported by the match source. | 50.8 | 17 / 17 | 32.0 – 84.0 |
Control wards placedFinal match statistic reported by the match source. | 41.2 | 17 / 17 | 27.0 – 67.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.48 | 17 / 17 | 0.98 – 2.09 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 8,881.9 | 17 / 17 | 5,362.8 – 18,421.2 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 4,642.2 | 17 / 17 | 2,557.1 – 10,919.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.6 | 17 / 17 | 15.4 – 20.3 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 16.2 | 17 / 17 | 14.2 – 18.2 |
Game timeMean known game duration in minutes and seconds. | 33:50 | 17 / 17 | 28:12 – 53:18 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 3.0 | 17 / 17 | 1.0 – 6.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.9 | 17 / 17 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 17 / 17 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.6 | 10 / 17 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 7.8 | 17 / 17 | 2.0 – 13.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 64.7% | 17 / 17 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 70.6% | 17 / 17 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 58.8% | 17 / 17 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 41.2% | 17 / 17 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 64.7% | 17 / 17 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 90.0% | 10 / 17 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 17 team-games · 17 known results · Coverage varies by metric · — unavailable