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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
7 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 14.3 | 7 / 7 | 10.0 – 25.0 |
DeathsFinal match statistic reported by the match source. | 16.9 | 7 / 7 | 10.0 – 25.0 |
AssistsFinal match statistic reported by the match source. | 33.6 | 7 / 7 | 19.0 – 52.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.84 | 7 / 7 | 1.20 – 5.92 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 68.1% | 7 / 7 | 54.5% – 78.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 47.9 | 7 / 7 | 30.0 – 77.0 |
Solo killsFinal match statistic reported by the match source. | 0.6 | 7 / 7 | 0.0 – 2.0 |
Double killsFinal match statistic reported by the match source. | 1.3 | 7 / 7 | 0.0 – 5.0 |
Triple killsFinal match statistic reported by the match source. | 0.1 | 7 / 7 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 7 / 7 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 7 / 7 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 14.3% | 7 / 7 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 14.3% | 7 / 7 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 7 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 7 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 104,420.4 | 7 / 7 | 68,510.0 – 156,462.0 |
Physical damageFinal match statistic reported by the match source. | 52,045.0 | 7 / 7 | 33,248.0 – 87,625.0 |
Magic damageFinal match statistic reported by the match source. | 47,680.1 | 7 / 7 | 26,599.0 – 63,251.0 |
True damageFinal match statistic reported by the match source. | 4,691.4 | 7 / 7 | 772.0 – 10,328.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 7 / 7 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,928.9 | 7 / 7 | 2,266.0 – 3,810.0 |
Damage takenFinal match statistic reported by the match source. | 139,415.7 | 7 / 7 | 106,913.0 – 175,564.0 |
Damage mitigatedFinal match statistic reported by the match source. | 168,112.0 | 7 / 7 | 76,192.0 – 282,035.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 67,302.7 | 7 / 7 | 52,788.0 – 80,336.0 |
Gold spentFinal match statistic reported by the match source. | 62,801.7 | 7 / 7 | 51,400.0 – 74,070.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 7 / 7 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,911.4 | 7 / 7 | 1,746.0 – 2,123.1 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 93.3% | 7 / 7 | 85.3% – 99.3% |
Total CSFinal match statistic reported by the match source. | 1,211.1 | 7 / 7 | 946.0 – 1,376.0 |
CS / minFinal match statistic reported by the match source. | 34.5 | 7 / 7 | 31.3 – 37.7 |
Turret plates takenFinal match statistic reported by the match source. | 40.3 | 7 / 7 | 12.0 – 78.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +8.4 | 7 / 7 | -39.0 – +57.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -312.0 | 7 / 7 | -1,988.0 – +1,161.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +456.1 | 7 / 7 | -765.0 – +3,013.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 352.0 | 7 / 7 | 273.0 – 429.0 |
Vision score / minFinal match statistic reported by the match source. | 9.96 | 7 / 7 | 9.03 – 10.79 |
Wards placedFinal match statistic reported by the match source. | 139.7 | 7 / 7 | 107.0 – 169.0 |
Wards clearedFinal match statistic reported by the match source. | 52.0 | 7 / 7 | 35.0 – 73.0 |
Control wards placedFinal match statistic reported by the match source. | 44.1 | 7 / 7 | 32.0 – 53.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.55 | 7 / 7 | 1.19 – 1.95 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 8,270.4 | 7 / 7 | 4,767.2 – 14,813.8 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,992.5 | 7 / 7 | 2,111.5 – 7,303.3 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.0 | 7 / 7 | 16.9 – 20.4 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 16.5 | 7 / 7 | 14.6 – 18.0 |
Game timeMean known game duration in minutes and seconds. | 35:15 | 7 / 7 | 30:14 – 41:04 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.4 | 7 / 7 | 1.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 1.1 | 7 / 7 | 0.0 – 3.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 7 / 7 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.6 | 5 / 7 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 5.4 | 7 / 7 | 1.0 – 10.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 14.3% | 7 / 7 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 28.6% | 7 / 7 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 28.6% | 7 / 7 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 57.1% | 7 / 7 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 71.4% | 7 / 7 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 80.0% | 5 / 7 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 7 team-games · 7 known results · Coverage varies by metric · — unavailable