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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
14 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 18.4 | 14 / 14 | 5.0 – 29.0 |
DeathsFinal match statistic reported by the match source. | 14.4 | 14 / 14 | 4.0 – 31.0 |
AssistsFinal match statistic reported by the match source. | 34.4 | 14 / 14 | 9.0 – 59.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.66 | 14 / 14 | 0.52 – 16.50 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 57.5% | 14 / 14 | 48.7% – 66.2% |
Kills + assistsKills plus assists, not a count of unique fights. | 52.8 | 14 / 14 | 14.0 – 88.0 |
Solo killsFinal match statistic reported by the match source. | 1.2 | 13 / 14 | 0.0 – 4.0 |
Double killsFinal match statistic reported by the match source. | 2.4 | 14 / 14 | 0.0 – 7.0 |
Triple killsFinal match statistic reported by the match source. | 0.4 | 14 / 14 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 14 / 14 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 14 / 14 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 35.7% | 14 / 14 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 35.7% | 14 / 14 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 1,151.0 | 2 / 14 | 0.0 – 2,302.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 115.5 | 2 / 14 | 0.0 – 231.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 85,650.6 | 14 / 14 | 47,603.0 – 130,677.0 |
Physical damageFinal match statistic reported by the match source. | 48,578.6 | 14 / 14 | 19,830.0 – 79,553.0 |
Magic damageFinal match statistic reported by the match source. | 33,116.2 | 14 / 14 | 17,915.0 – 46,332.0 |
True damageFinal match statistic reported by the match source. | 3,952.2 | 14 / 14 | 161.0 – 12,860.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 14 / 14 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,960.0 | 14 / 14 | 1,835.6 – 3,684.0 |
Damage takenFinal match statistic reported by the match source. | 109,747.4 | 14 / 14 | 62,074.0 – 192,364.0 |
Damage mitigatedFinal match statistic reported by the match source. | 99,472.9 | 14 / 14 | 29,138.0 – 177,940.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 61,116.1 | 14 / 14 | 45,196.0 – 79,437.0 |
Gold spentFinal match statistic reported by the match source. | 53,419.6 | 14 / 14 | 34,575.0 – 70,198.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 14 / 14 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 2,128.8 | 14 / 14 | 1,742.8 – 2,400.2 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 87.4% | 14 / 14 | 65.0% – 101.2% |
Total CSFinal match statistic reported by the match source. | 1,043.7 | 14 / 14 | 759.0 – 1,376.0 |
CS / minFinal match statistic reported by the match source. | 36.2 | 14 / 14 | 33.9 – 38.8 |
Turret plates takenFinal match statistic reported by the match source. | 51.9 | 14 / 14 | 15.0 – 76.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +34.2 | 14 / 14 | -18.0 – +107.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +3,041.6 | 14 / 14 | -903.0 – +9,691.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +2,549.1 | 14 / 14 | -1,054.0 – +9,513.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 261.6 | 14 / 14 | 172.0 – 389.0 |
Vision score / minFinal match statistic reported by the match source. | 8.95 | 14 / 14 | 7.62 – 10.56 |
Wards placedFinal match statistic reported by the match source. | 104.0 | 14 / 14 | 67.0 – 155.0 |
Wards clearedFinal match statistic reported by the match source. | 37.6 | 14 / 14 | 19.0 – 59.0 |
Control wards placedFinal match statistic reported by the match source. | 30.5 | 14 / 14 | 15.0 – 48.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.40 | 14 / 14 | 1.05 – 1.72 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,606.3 | 14 / 14 | 3,923.4 – 19,276.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 4,235.8 | 14 / 14 | 1,673.9 – 14,336.3 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.1 | 14 / 14 | 14.6 – 19.5 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.2 | 14 / 14 | 12.6 – 17.6 |
Game timeMean known game duration in minutes and seconds. | 28:55 | 14 / 14 | 21:29 – 40:19 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.3 | 14 / 14 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.7 | 14 / 14 | 0.0 – 1.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 14 / 14 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.8 | 13 / 14 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 8.2 | 14 / 14 | 2.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 42.9% | 14 / 14 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 92.9% | 14 / 14 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 28.6% | 14 / 14 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 14 / 14 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 57.1% | 14 / 14 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 92.3% | 13 / 14 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 14 team-games · 14 known results · Coverage varies by metric · — unavailable