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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
20 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 19.2 | 20 / 20 | 6.0 – 26.0 |
DeathsFinal match statistic reported by the match source. | 13.0 | 20 / 20 | 2.0 – 32.0 |
AssistsFinal match statistic reported by the match source. | 40.1 | 18 / 20 | 11.0 – 65.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 4.64 | 18 / 20 | 0.71 – 26.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 62.0% | 18 / 20 | 52.7% – 77.8% |
Kills + assistsKills plus assists, not a count of unique fights. | 58.8 | 18 / 20 | 17.0 – 90.0 |
Solo killsFinal match statistic reported by the match source. | 1.3 | 18 / 20 | 0.0 – 4.0 |
Double killsFinal match statistic reported by the match source. | 1.6 | 18 / 20 | 0.0 – 3.0 |
Triple killsFinal match statistic reported by the match source. | 0.2 | 18 / 20 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 18 / 20 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 18 / 20 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 44.4% | 18 / 20 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 38.9% | 18 / 20 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 0.0 | 1 / 20 | 0.0 – 0.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 265.0 | 1 / 20 | 265.0 – 265.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 96,870.7 | 18 / 20 | 55,732.0 – 150,009.0 |
Physical damageFinal match statistic reported by the match source. | 51,728.2 | 18 / 20 | 17,292.0 – 88,646.0 |
Magic damageFinal match statistic reported by the match source. | 41,104.2 | 18 / 20 | 24,730.0 – 56,971.0 |
True damageFinal match statistic reported by the match source. | 4,034.1 | 18 / 20 | 926.0 – 9,073.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 18 / 20 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,060.5 | 18 / 20 | 2,110.8 – 3,815.0 |
Damage takenFinal match statistic reported by the match source. | 117,287.1 | 18 / 20 | 62,736.0 – 202,261.0 |
Damage mitigatedFinal match statistic reported by the match source. | 111,699.3 | 18 / 20 | 52,959.0 – 219,600.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 66,145.9 | 18 / 20 | 44,580.0 – 92,581.0 |
Gold spentFinal match statistic reported by the match source. | 58,836.1 | 18 / 20 | 42,195.0 – 79,526.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 18 / 20 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 2,096.8 | 18 / 20 | 1,695.1 – 2,262.1 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 88.9% | 18 / 20 | 81.0% – 95.9% |
Total CSFinal match statistic reported by the match source. | 1,108.7 | 18 / 20 | 845.0 – 1,472.0 |
CS / minFinal match statistic reported by the match source. | 35.3 | 18 / 20 | 31.2 – 39.3 |
Turret plates takenFinal match statistic reported by the match source. | 63.7 | 18 / 20 | 12.0 – 100.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -5.8 | 15 / 20 | -114.0 – +56.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +1,075.9 | 20 / 20 | -4,514.0 – +6,001.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +40.0 | 15 / 20 | -3,847.0 – +2,574.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 307.9 | 18 / 20 | 198.0 – 432.0 |
Vision score / minFinal match statistic reported by the match source. | 9.67 | 18 / 20 | 7.53 – 11.23 |
Wards placedFinal match statistic reported by the match source. | 118.3 | 18 / 20 | 76.0 – 193.0 |
Wards clearedFinal match statistic reported by the match source. | 45.7 | 18 / 20 | 24.0 – 69.0 |
Control wards placedFinal match statistic reported by the match source. | 36.8 | 18 / 20 | 21.0 – 57.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.46 | 18 / 20 | 0.96 – 1.78 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 9,259.5 | 18 / 20 | 4,068.4 – 31,368.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 5,222.0 | 18 / 20 | 1,732.4 – 29,213.5 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 16.8 | 18 / 20 | 15.2 – 19.2 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 16.0 | 18 / 20 | 13.2 – 18.0 |
Game timeMean known game duration in minutes and seconds. | 31:40 | 20 / 20 | 22:39 – 43:57 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.8 | 20 / 20 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 1.4 | 20 / 20 | 0.0 – 4.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 20 / 20 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.8 | 13 / 20 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 8.9 | 20 / 20 | 1.0 – 13.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 45.0% | 20 / 20 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 70.0% | 20 / 20 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 55.0% | 20 / 20 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 45.0% | 20 / 20 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 85.0% | 20 / 20 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 84.6% | 13 / 20 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 20 team-games · 20 known results · Coverage varies by metric · — unavailable