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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
20 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 19.9 | 20 / 20 | 2.0 – 35.0 |
DeathsFinal match statistic reported by the match source. | 17.8 | 20 / 20 | 7.0 – 37.0 |
AssistsFinal match statistic reported by the match source. | 40.9 | 20 / 20 | 4.0 – 71.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.41 | 20 / 20 | 0.29 – 9.86 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 61.6% | 20 / 20 | 46.7% – 72.4% |
Kills + assistsKills plus assists, not a count of unique fights. | 60.7 | 20 / 20 | 6.0 – 106.0 |
Solo killsFinal match statistic reported by the match source. | 1.8 | 17 / 20 | 0.0 – 5.0 |
Double killsFinal match statistic reported by the match source. | 2.4 | 20 / 20 | 0.0 – 5.0 |
Triple killsFinal match statistic reported by the match source. | 0.5 | 20 / 20 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 20 / 20 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 20 / 20 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 50.0% | 20 / 20 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 50.0% | 20 / 20 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 120.3 | 4 / 20 | 0.0 – 463.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 706.3 | 4 / 20 | 60.0 – 1,592.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 99,663.3 | 20 / 20 | 57,949.0 – 188,308.0 |
Physical damageFinal match statistic reported by the match source. | 52,317.2 | 20 / 20 | 20,357.0 – 124,958.0 |
Magic damageFinal match statistic reported by the match source. | 43,100.3 | 20 / 20 | 25,723.0 – 72,851.0 |
True damageFinal match statistic reported by the match source. | 4,241.9 | 20 / 20 | 314.0 – 9,511.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 20 / 20 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,157.4 | 20 / 20 | 2,154.7 – 4,214.3 |
Damage takenFinal match statistic reported by the match source. | 123,395.8 | 20 / 20 | 77,793.0 – 233,849.0 |
Damage mitigatedFinal match statistic reported by the match source. | 117,901.4 | 20 / 20 | 36,989.0 – 247,028.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 64,267.7 | 20 / 20 | 43,613.0 – 92,050.0 |
Gold spentFinal match statistic reported by the match source. | 57,530.3 | 20 / 20 | 36,235.0 – 87,398.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 20 / 20 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 2,066.9 | 20 / 20 | 1,666.4 – 2,381.8 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 89.5% | 20 / 20 | 67.3% – 100.3% |
Total CSFinal match statistic reported by the match source. | 1,067.8 | 20 / 20 | 850.0 – 1,405.0 |
CS / minFinal match statistic reported by the match source. | 34.5 | 20 / 20 | 30.7 – 38.2 |
Turret plates takenFinal match statistic reported by the match source. | 52.1 | 20 / 20 | 7.0 – 89.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +25.5 | 12 / 20 | -51.0 – +162.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +550.9 | 20 / 20 | -4,557.0 – +6,437.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +1,092.3 | 12 / 20 | -3,922.0 – +7,814.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 290.9 | 20 / 20 | 183.0 – 452.0 |
Vision score / minFinal match statistic reported by the match source. | 9.26 | 20 / 20 | 7.65 – 10.63 |
Wards placedFinal match statistic reported by the match source. | 113.0 | 20 / 20 | 75.0 – 171.0 |
Wards clearedFinal match statistic reported by the match source. | 41.3 | 20 / 20 | 24.0 – 75.0 |
Control wards placedFinal match statistic reported by the match source. | 35.5 | 20 / 20 | 17.0 – 64.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.55 | 20 / 20 | 1.18 – 2.05 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,932.3 | 20 / 20 | 4,249.2 – 14,756.9 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,610.5 | 20 / 20 | 1,912.0 – 9,233.9 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 16.6 | 20 / 20 | 14.9 – 21.5 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.4 | 20 / 20 | 13.0 – 18.0 |
Game timeMean known game duration in minutes and seconds. | 31:12 | 20 / 20 | 23:56 – 44:41 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.5 | 20 / 20 | 1.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.9 | 20 / 20 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 20 / 20 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.9 | 15 / 20 | 2.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 7.5 | 20 / 20 | 1.0 – 14.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 55.0% | 20 / 20 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 85.0% | 20 / 20 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 45.0% | 20 / 20 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 55.0% | 20 / 20 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 55.0% | 20 / 20 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 100.0% | 15 / 20 | 100.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 20 team-games · 20 known results · Coverage varies by metric · — unavailable