Loading team profile…
Loading team profile…
Observed match data · coverage pending
Loading observed match data…
Observed match data · Coverage pending · Coverage varies by metric · — unavailable
18 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 20.3 | 18 / 18 | 12.0 – 28.0 |
DeathsFinal match statistic reported by the match source. | 12.1 | 18 / 18 | 2.0 – 24.0 |
AssistsFinal match statistic reported by the match source. | 41.3 | 17 / 18 | 24.0 – 62.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 5.20 | 17 / 18 | 1.58 – 29.50 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 61.1% | 17 / 18 | 46.4% – 80.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 61.8 | 17 / 18 | 38.0 – 87.0 |
Solo killsFinal match statistic reported by the match source. | 1.9 | 17 / 18 | 0.0 – 7.0 |
Double killsFinal match statistic reported by the match source. | 2.5 | 17 / 18 | 1.0 – 7.0 |
Triple killsFinal match statistic reported by the match source. | 0.6 | 17 / 18 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 17 / 18 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 17 / 18 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 58.8% | 17 / 18 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 47.1% | 17 / 18 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 18 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 18 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 99,370.9 | 17 / 18 | 60,829.0 – 127,823.0 |
Physical damageFinal match statistic reported by the match source. | 49,868.5 | 17 / 18 | 32,660.0 – 76,615.0 |
Magic damageFinal match statistic reported by the match source. | 43,770.1 | 17 / 18 | 22,552.0 – 66,332.0 |
True damageFinal match statistic reported by the match source. | 5,728.3 | 17 / 18 | 2,404.0 – 14,683.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 17 / 18 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,187.2 | 17 / 18 | 2,610.2 – 3,631.8 |
Damage takenFinal match statistic reported by the match source. | 116,395.9 | 17 / 18 | 62,742.0 – 191,421.0 |
Damage mitigatedFinal match statistic reported by the match source. | 116,992.8 | 17 / 18 | 47,422.0 – 225,306.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 66,752.8 | 17 / 18 | 50,512.0 – 78,249.0 |
Gold spentFinal match statistic reported by the match source. | 60,462.1 | 17 / 18 | 42,946.0 – 71,393.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 17 / 18 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 2,151.6 | 17 / 18 | 1,873.4 – 2,363.3 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 90.6% | 17 / 18 | 80.9% – 100.4% |
Total CSFinal match statistic reported by the match source. | 1,131.2 | 17 / 18 | 877.0 – 1,384.0 |
CS / minFinal match statistic reported by the match source. | 36.4 | 17 / 18 | 32.7 – 40.0 |
Turret plates takenFinal match statistic reported by the match source. | 61.6 | 17 / 18 | 18.0 – 111.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +16.7 | 14 / 18 | -87.0 – +138.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +1,491.3 | 18 / 18 | -3,974.0 – +8,097.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +838.3 | 14 / 18 | -4,219.0 – +6,105.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 304.6 | 17 / 18 | 190.0 – 404.0 |
Vision score / minFinal match statistic reported by the match source. | 9.66 | 17 / 18 | 8.02 – 10.88 |
Wards placedFinal match statistic reported by the match source. | 116.2 | 17 / 18 | 66.0 – 168.0 |
Wards clearedFinal match statistic reported by the match source. | 44.7 | 17 / 18 | 22.0 – 66.0 |
Control wards placedFinal match statistic reported by the match source. | 34.6 | 17 / 18 | 15.0 – 56.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.49 | 17 / 18 | 1.20 – 1.74 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 9,795.7 | 17 / 18 | 5,358.4 – 52,147.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 5,617.8 | 17 / 18 | 2,319.3 – 29,225.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 16.9 | 17 / 18 | 15.0 – 19.3 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 16.1 | 17 / 18 | 13.4 – 17.8 |
Game timeMean known game duration in minutes and seconds. | 31:58 | 18 / 18 | 21:55 – 44:29 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.7 | 18 / 18 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 1.3 | 18 / 18 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.7 | 18 / 18 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.9 | 15 / 18 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 8.6 | 18 / 18 | 2.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 55.6% | 18 / 18 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 72.2% | 18 / 18 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 38.9% | 18 / 18 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 66.7% | 18 / 18 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 77.8% | 18 / 18 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 100.0% | 15 / 18 | 100.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 18 team-games · 18 known results · Coverage varies by metric · — unavailable