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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
56 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 20.2 | 56 / 56 | 4.0 – 37.0 |
DeathsFinal match statistic reported by the match source. | 13.8 | 56 / 56 | 3.0 – 38.0 |
AssistsFinal match statistic reported by the match source. | 42.6 | 53 / 56 | 5.0 – 92.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 4.54 | 53 / 56 | 0.53 – 22.33 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 62.6% | 53 / 56 | 45.0% – 81.7% |
Kills + assistsKills plus assists, not a count of unique fights. | 62.4 | 53 / 56 | 9.0 – 128.0 |
Solo killsFinal match statistic reported by the match source. | 1.8 | 51 / 56 | 0.0 – 6.0 |
Double killsFinal match statistic reported by the match source. | 2.5 | 53 / 56 | 0.0 – 7.0 |
Triple killsFinal match statistic reported by the match source. | 0.5 | 53 / 56 | 0.0 – 3.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 53 / 56 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 53 / 56 | 0.0 – 1.0 |
First bloodFinal match statistic reported by the match source. | 52.8% | 53 / 56 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 43.4% | 53 / 56 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 159.5 | 4 / 56 | 0.0 – 638.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 710.3 | 4 / 56 | 433.0 – 980.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 91,081.5 | 53 / 56 | 39,054.0 – 160,986.0 |
Physical damageFinal match statistic reported by the match source. | 46,203.3 | 53 / 56 | 20,273.0 – 77,592.0 |
Magic damageFinal match statistic reported by the match source. | 41,018.1 | 53 / 56 | 14,046.0 – 85,582.0 |
True damageFinal match statistic reported by the match source. | 3,856.2 | 53 / 56 | 591.0 – 14,231.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 53 / 56 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,080.3 | 53 / 56 | 1,743.5 – 4,543.3 |
Damage takenFinal match statistic reported by the match source. | 106,709.9 | 53 / 56 | 61,889.0 – 203,338.0 |
Damage mitigatedFinal match statistic reported by the match source. | 104,990.4 | 53 / 56 | 51,301.0 – 214,307.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 60,770.3 | 53 / 56 | 39,846.0 – 79,360.0 |
Gold spentFinal match statistic reported by the match source. | 54,567.9 | 53 / 56 | 36,723.0 – 76,803.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 53 / 56 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 2,077.7 | 53 / 56 | 1,715.2 – 2,390.7 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 89.8% | 53 / 56 | 67.7% – 99.2% |
Total CSFinal match statistic reported by the match source. | 1,028.2 | 53 / 56 | 748.0 – 1,344.0 |
CS / minFinal match statistic reported by the match source. | 35.1 | 53 / 56 | 28.9 – 39.9 |
Turret plates takenFinal match statistic reported by the match source. | 52.1 | 53 / 56 | 15.0 – 98.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +35.0 | 51 / 56 | -97.0 – +132.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +1,805.2 | 56 / 56 | -5,242.0 – +8,467.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +1,873.8 | 51 / 56 | -4,503.0 – +6,251.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 263.0 | 53 / 56 | 145.0 – 380.0 |
Vision score / minFinal match statistic reported by the match source. | 8.90 | 53 / 56 | 6.47 – 10.41 |
Wards placedFinal match statistic reported by the match source. | 99.4 | 53 / 56 | 59.0 – 145.0 |
Wards clearedFinal match statistic reported by the match source. | 38.8 | 53 / 56 | 14.0 – 61.0 |
Control wards placedFinal match statistic reported by the match source. | 38.0 | 53 / 56 | 20.0 – 55.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.50 | 53 / 56 | 0.98 – 2.13 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,768.7 | 53 / 56 | 3,268.1 – 25,558.3 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 4,424.2 | 53 / 56 | 1,500.9 – 18,053.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 16.9 | 53 / 56 | 13.4 – 20.3 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.3 | 53 / 56 | 12.0 – 17.8 |
Game timeMean known game duration in minutes and seconds. | 29:24 | 56 / 56 | 22:24 – 42:23 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.7 | 56 / 56 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.8 | 56 / 56 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.7 | 56 / 56 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.6 | 42 / 56 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 8.0 | 56 / 56 | 2.0 – 12.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 57.1% | 56 / 56 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 67.9% | 56 / 56 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 57.1% | 56 / 56 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 67.9% | 56 / 56 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 60.7% | 56 / 56 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 90.5% | 42 / 56 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 56 team-games · 56 known results · Coverage varies by metric · — unavailable