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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 9.8 | 6 / 6 | 5.0 – 16.0 |
DeathsFinal match statistic reported by the match source. | 21.2 | 6 / 6 | 18.0 – 30.0 |
AssistsFinal match statistic reported by the match source. | 19.3 | 6 / 6 | 11.0 – 33.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 1.38 | 6 / 6 | 0.89 – 2.72 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 59.1% | 6 / 6 | 51.4% – 64.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 29.2 | 6 / 6 | 16.0 – 49.0 |
Solo killsFinal match statistic reported by the match source. | 0.3 | 6 / 6 | 0.0 – 1.0 |
Double killsFinal match statistic reported by the match source. | 0.3 | 6 / 6 | 0.0 – 1.0 |
Triple killsFinal match statistic reported by the match source. | 0.0 | 6 / 6 | 0.0 – 0.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 6 / 6 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 6 / 6 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 50.0% | 6 / 6 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 50.0% | 6 / 6 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 6 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 6 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 55,041.0 | 6 / 6 | 39,054.0 – 70,649.0 |
Physical damageFinal match statistic reported by the match source. | 25,696.2 | 6 / 6 | 20,273.0 – 35,590.0 |
Magic damageFinal match statistic reported by the match source. | 25,341.7 | 6 / 6 | 17,270.0 – 34,490.0 |
True damageFinal match statistic reported by the match source. | 3,999.3 | 6 / 6 | 1,418.0 – 11,256.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 6 / 6 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,143.4 | 6 / 6 | 1,743.5 – 2,476.6 |
Damage takenFinal match statistic reported by the match source. | 88,966.3 | 6 / 6 | 67,255.0 – 107,029.0 |
Damage mitigatedFinal match statistic reported by the match source. | 77,470.0 | 6 / 6 | 51,301.0 – 104,559.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 46,552.7 | 6 / 6 | 39,846.0 – 55,009.0 |
Gold spentFinal match statistic reported by the match source. | 44,684.8 | 6 / 6 | 36,723.0 – 52,920.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 6 / 6 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,818.2 | 6 / 6 | 1,743.1 – 1,899.0 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 96.0% | 6 / 6 | 91.8% – 98.6% |
Total CSFinal match statistic reported by the match source. | 848.8 | 6 / 6 | 748.0 – 1,004.0 |
CS / minFinal match statistic reported by the match source. | 33.1 | 6 / 6 | 31.4 – 34.4 |
Turret plates takenFinal match statistic reported by the match source. | 21.7 | 6 / 6 | 18.0 – 27.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -58.7 | 6 / 6 | -97.0 – -21.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -2,416.7 | 6 / 6 | -4,429.0 – -393.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -1,955.5 | 6 / 6 | -4,503.0 – -618.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 200.2 | 6 / 6 | 145.0 – 254.0 |
Vision score / minFinal match statistic reported by the match source. | 7.77 | 6 / 6 | 6.47 – 8.83 |
Wards placedFinal match statistic reported by the match source. | 81.0 | 6 / 6 | 59.0 – 103.0 |
Wards clearedFinal match statistic reported by the match source. | 23.3 | 6 / 6 | 14.0 – 32.0 |
Control wards placedFinal match statistic reported by the match source. | 29.3 | 6 / 6 | 20.0 – 41.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.18 | 6 / 6 | 0.98 – 1.35 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 4,203.1 | 6 / 6 | 3,268.1 – 5,946.1 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 2,199.3 | 6 / 6 | 1,500.9 – 3,056.1 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.2 | 6 / 6 | 17.0 – 19.4 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 13.1 | 6 / 6 | 12.0 – 14.4 |
Game timeMean known game duration in minutes and seconds. | 25:36 | 6 / 6 | 22:24 – 29:44 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.5 | 6 / 6 | 0.0 – 3.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.0 | 6 / 6 | 0.0 – 0.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 6 / 6 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.4 | 5 / 6 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 2.7 | 6 / 6 | 2.0 – 4.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 6 / 6 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 16.7% | 6 / 6 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 33.3% | 6 / 6 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 6 / 6 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 0.0% | 6 / 6 | 0.0% – 0.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 80.0% | 5 / 6 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 6 team-games · 6 known results · Coverage varies by metric · — unavailable