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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
12 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 20.4 | 12 / 12 | 4.0 – 36.0 |
DeathsFinal match statistic reported by the match source. | 14.9 | 12 / 12 | 3.0 – 38.0 |
AssistsFinal match statistic reported by the match source. | 49.0 | 12 / 12 | 5.0 – 92.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 4.65 | 12 / 12 | 0.53 – 18.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 66.4% | 12 / 12 | 45.0% – 77.1% |
Kills + assistsKills plus assists, not a count of unique fights. | 69.4 | 12 / 12 | 9.0 – 128.0 |
Solo killsFinal match statistic reported by the match source. | 1.0 | 12 / 12 | 0.0 – 2.0 |
Double killsFinal match statistic reported by the match source. | 2.2 | 12 / 12 | 0.0 – 5.0 |
Triple killsFinal match statistic reported by the match source. | 0.4 | 12 / 12 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.2 | 12 / 12 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 12 / 12 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 58.3% | 12 / 12 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 50.0% | 12 / 12 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 12 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 12 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 104,008.3 | 12 / 12 | 63,931.0 – 147,445.0 |
Physical damageFinal match statistic reported by the match source. | 52,473.0 | 12 / 12 | 42,075.0 – 63,064.0 |
Magic damageFinal match statistic reported by the match source. | 44,456.6 | 12 / 12 | 14,046.0 – 82,123.0 |
True damageFinal match statistic reported by the match source. | 7,074.8 | 12 / 12 | 1,367.0 – 14,231.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 12 / 12 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,318.7 | 12 / 12 | 2,389.9 – 4,486.2 |
Damage takenFinal match statistic reported by the match source. | 117,455.6 | 12 / 12 | 69,476.0 – 203,338.0 |
Damage mitigatedFinal match statistic reported by the match source. | 106,158.9 | 12 / 12 | 58,291.0 – 175,752.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 63,715.3 | 12 / 12 | 54,159.0 – 77,398.0 |
Gold spentFinal match statistic reported by the match source. | 58,833.5 | 12 / 12 | 47,195.0 – 76,803.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 12 / 12 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 2,067.2 | 12 / 12 | 1,806.5 – 2,339.4 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 92.3% | 12 / 12 | 87.1% – 99.2% |
Total CSFinal match statistic reported by the match source. | 1,066.6 | 12 / 12 | 898.0 – 1,344.0 |
CS / minFinal match statistic reported by the match source. | 34.5 | 12 / 12 | 28.9 – 39.9 |
Turret plates takenFinal match statistic reported by the match source. | 60.2 | 12 / 12 | 36.0 – 86.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +39.3 | 12 / 12 | -11.0 – +132.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +2,126.8 | 12 / 12 | -239.0 – +7,564.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +2,257.8 | 12 / 12 | +765.0 – +4,620.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 287.3 | 12 / 12 | 223.0 – 380.0 |
Vision score / minFinal match statistic reported by the match source. | 9.18 | 12 / 12 | 8.34 – 10.41 |
Wards placedFinal match statistic reported by the match source. | 110.6 | 12 / 12 | 71.0 – 145.0 |
Wards clearedFinal match statistic reported by the match source. | 40.7 | 12 / 12 | 28.0 – 58.0 |
Control wards placedFinal match statistic reported by the match source. | 41.3 | 12 / 12 | 27.0 – 55.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.63 | 12 / 12 | 1.18 – 2.08 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,874.1 | 12 / 12 | 5,351.0 – 25,558.3 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 4,271.4 | 12 / 12 | 2,036.8 – 18,053.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 16.7 | 12 / 12 | 13.4 – 20.3 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.8 | 12 / 12 | 14.2 – 17.2 |
Game timeMean known game duration in minutes and seconds. | 31:08 | 12 / 12 | 25:16 – 42:23 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 3.0 | 12 / 12 | 1.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 1.0 | 12 / 12 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.9 | 12 / 12 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.7 | 10 / 12 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 9.0 | 12 / 12 | 5.0 – 12.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 58.3% | 12 / 12 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 66.7% | 12 / 12 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 58.3% | 12 / 12 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 91.7% | 12 / 12 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 75.0% | 12 / 12 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 100.0% | 10 / 12 | 100.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 12 team-games · 12 known results · Coverage varies by metric · — unavailable